Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::scene::IBoneSceneNode Member List

This is the complete list of members for jpp::scene::IBoneSceneNode, including all inherited members.

AbsoluteTransformationjpp::scene::ISceneNodeprotected
addAnimator(ISceneNodeAnimator *animator)jpp::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)jpp::scene::ISceneNodeinlinevirtual
Animatorsjpp::scene::ISceneNodeprotected
AutomaticCullingStatejpp::scene::ISceneNodeprotected
Childrenjpp::scene::ISceneNodeprotected
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)jpp::scene::ISceneNodeinlinevirtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)jpp::scene::ISceneNodeinlineprotected
DebugDataVisiblejpp::scene::ISceneNodeprotected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridejpp::scene::ISceneNodeinlinevirtual
drop() constjpp::IReferenceCountedinline
getAbsolutePosition() constjpp::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constjpp::scene::ISceneNodeinlinevirtual
getAnimationMode() const =0jpp::scene::IBoneSceneNodepure virtual
getAnimators() constjpp::scene::ISceneNodeinline
getAutomaticCulling() constjpp::scene::ISceneNodeinline
getBoneIndex() const =0jpp::scene::IBoneSceneNodepure virtual
getBoneName() constjpp::scene::IBoneSceneNodeinlinevirtual
getBoundingBox() const override=0jpp::scene::IBoneSceneNodepure virtual
getChildren() constjpp::scene::ISceneNodeinline
getDebugName() constjpp::IReferenceCountedinline
getID() constjpp::scene::ISceneNodeinlinevirtual
getMaterial(u32 num)jpp::scene::ISceneNodeinlinevirtual
getMaterialCount() constjpp::scene::ISceneNodeinlinevirtual
getName() constjpp::scene::ISceneNodeinlinevirtual
getParent() constjpp::scene::ISceneNodeinline
getPosition() constjpp::scene::ISceneNodeinlinevirtual
getReferenceCount() constjpp::IReferenceCountedinline
getRelativeTransformation() constjpp::scene::ISceneNodeinlinevirtual
getRotation() constjpp::scene::ISceneNodeinlinevirtual
getScale() constjpp::scene::ISceneNodeinlinevirtual
getSceneManager(void) constjpp::scene::ISceneNodeinlinevirtual
getSkinningSpace() const =0jpp::scene::IBoneSceneNodepure virtual
getTransformedBoundingBox() constjpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(core::array< core::vector3d< f32 > > &edges) constjpp::scene::ISceneNodeinlinevirtual
getTriangleSelector() constjpp::scene::ISceneNodeinlinevirtual
getType() constjpp::scene::ISceneNodeinlinevirtual
getUpdateAbsolutePosBehavior() constjpp::scene::ISceneNodeinline
grab() constjpp::IReferenceCountedinline
IBoneSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1) (defined in jpp::scene::IBoneSceneNode)jpp::scene::IBoneSceneNodeinline
IDjpp::scene::ISceneNodeprotected
IReferenceCounted()jpp::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id=-1, const core::vector3df &position=core::vector3df(0, 0, 0), const core::vector3df &rotation=core::vector3df(0, 0, 0), const core::vector3df &scale=core::vector3df(1.0f, 1.0f, 1.0f))jpp::scene::ISceneNodeinline
isDebugDataVisible() constjpp::scene::ISceneNodeinline
isDebugObject() constjpp::scene::ISceneNodeinline
IsDebugObjectjpp::scene::ISceneNodeprotected
isTrulyVisible() constjpp::scene::ISceneNodeinlinevirtual
isVisible() constjpp::scene::ISceneNodeinlinevirtual
IsVisiblejpp::scene::ISceneNodeprotected
Namejpp::scene::ISceneNodeprotected
OnAnimate(u32 timeMs) override=0jpp::scene::IBoneSceneNodepure virtual
OnRegisterSceneNode()jpp::scene::ISceneNodeinlinevirtual
Parentjpp::scene::ISceneNodeprotected
positionHint (defined in jpp::scene::IBoneSceneNode)jpp::scene::IBoneSceneNode
RelativeRotationjpp::scene::ISceneNodeprotected
RelativeScalejpp::scene::ISceneNodeprotected
RelativeTranslationjpp::scene::ISceneNodeprotected
remove()jpp::scene::ISceneNodeinlinevirtual
removeAll()jpp::scene::ISceneNodeinlinevirtual
removeAnimator(ISceneNodeAnimator *animator)jpp::scene::ISceneNodeinlinevirtual
removeAnimators()jpp::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)jpp::scene::ISceneNodeinlinevirtual
render() overridejpp::scene::IBoneSceneNodeinlinevirtual
rotationHint (defined in jpp::scene::IBoneSceneNode)jpp::scene::IBoneSceneNode
scaleHint (defined in jpp::scene::IBoneSceneNode)jpp::scene::IBoneSceneNode
SceneManagerjpp::scene::ISceneNodeprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridejpp::scene::ISceneNodeinlinevirtual
setAnimationMode(E_BONE_ANIMATION_MODE mode)=0jpp::scene::IBoneSceneNodepure virtual
setAutomaticCulling(u32 state)jpp::scene::ISceneNodeinline
setDebugDataVisible(u32 state)jpp::scene::ISceneNodeinlinevirtual
setDebugName(const c8 *newName)jpp::IReferenceCountedinlineprotected
setID(s32 id)jpp::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)jpp::scene::ISceneNodeinline
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)jpp::scene::ISceneNodeinline
setMaterialTexture(u32 textureLayer, video::ITexture *texture)jpp::scene::ISceneNodeinline
setMaterialType(video::E_MATERIAL_TYPE newType)jpp::scene::ISceneNodeinline
setName(const c8 *name)jpp::scene::ISceneNodeinlinevirtual
setName(const core::ustring &name)jpp::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)jpp::scene::ISceneNodeinlinevirtual
setPosition(const core::vector3df &newpos)jpp::scene::ISceneNodeinlinevirtual
setRotation(const core::vector3df &rotation)jpp::scene::ISceneNodeinlinevirtual
setScale(const core::vector3df &scale)jpp::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)jpp::scene::ISceneNodeinlineprotected
setSkinningSpace(E_BONE_SKINNING_SPACE space)=0jpp::scene::IBoneSceneNodepure virtual
setTriangleSelector(ITriangleSelector *selector)jpp::scene::ISceneNodeinlinevirtual
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)jpp::scene::ISceneNodeinline
setVisible(bool isVisible)jpp::scene::ISceneNodeinlinevirtual
TriangleSelectorjpp::scene::ISceneNodeprotected
UpdateAbsolutePosBehaviorjpp::scene::ISceneNodeprotected
updateAbsolutePosition()jpp::scene::ISceneNodeinlinevirtual
updateAbsolutePositionOfAllChildren()=0jpp::scene::IBoneSceneNodepure virtual
~IReferenceCounted()jpp::IReferenceCountedinlinevirtual
~ISceneNode()jpp::scene::ISceneNodeinlinevirtual

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