Jimcpp 2.1.0
Jimcpp is a high-performance c++ graphics engine.
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jpp::core::vector3d< T > Member List

This is the complete list of members for jpp::core::vector3d< T >, including all inherited members.

crossProduct(const vector3d< T > &p) constjpp::core::vector3d< T >inline
dotProduct(const vector3d< T > &other) constjpp::core::vector3d< T >inline
equals(const vector3d< T > &other, const T tolerance=(T) ROUNDING_ERROR_f32) constjpp::core::vector3d< T >inline
getAs3Values(T *array) constjpp::core::vector3d< T >inline
getAs4Values(T *array) constjpp::core::vector3d< T >inline
getDistanceFrom(const vector3d< T > &other) constjpp::core::vector3d< T >inline
getDistanceFromSQ(const vector3d< T > &other) constjpp::core::vector3d< T >inline
getHorizontalAngle() constjpp::core::vector3d< T >inline
getInterpolated(const vector3d< T > &other, f64 d) constjpp::core::vector3d< T >inline
getInterpolated_quadratic(const vector3d< T > &v2, const vector3d< T > &v3, f64 d) constjpp::core::vector3d< T >inline
getLength() constjpp::core::vector3d< T >inline
getLengthSQ() constjpp::core::vector3d< T >inline
getSphericalCoordinateAngles() constjpp::core::vector3d< T >inline
getSphericalCoordinateAngles() const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
interpolate(const vector3d< T > &a, const vector3d< T > &b, f64 d)jpp::core::vector3d< T >inline
invert()jpp::core::vector3d< T >inline
isBetweenPoints(const vector3d< T > &begin, const vector3d< T > &end) constjpp::core::vector3d< T >inline
normalize()jpp::core::vector3d< T >inline
operator!=(const vector3d< T > &other) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator*(const vector3d< T > &other) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator*(const T v) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator*=(const vector3d< T > &other) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator*=(const T v) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator+(const vector3d< T > &other) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator+(const T val) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator+=(const vector3d< T > &other) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator+=(const T val) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator-() const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator-(const vector3d< T > &other) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator-(const T val) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator-=(const vector3d< T > &other) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator-=(const T val) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator/(const vector3d< T > &other) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator/(const T v) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator/(s32 val) constjpp::core::vector3d< T >inline
operator/=(const vector3d< T > &other) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator/=(const T v) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator/=(s32 val) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator<(const vector3d< T > &other) constjpp::core::vector3d< T >inline
operator<=(const vector3d< T > &other) constjpp::core::vector3d< T >inline
operator==(const vector3d< T > &other) constjpp::core::vector3d< T >inline
operator>(const vector3d< T > &other) constjpp::core::vector3d< T >inline
operator>=(const vector3d< T > &other) constjpp::core::vector3d< T >inline
operator[](u32 index) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
operator[](u32 index) const (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
rotateXYBy(f64 degrees, const vector3d< T > &center=vector3d< T >())jpp::core::vector3d< T >inline
rotateXZBy(f64 degrees, const vector3d< T > &center=vector3d< T >())jpp::core::vector3d< T >inline
rotateYZBy(f64 degrees, const vector3d< T > &center=vector3d< T >())jpp::core::vector3d< T >inline
rotationToDirection(const vector3d< T > &forwards=vector3d< T >(0, 0, 1)) constjpp::core::vector3d< T >inline
set(const T nx, const T ny, const T nz) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
set(const vector3d< T > &p) (defined in jpp::core::vector3d< T >)jpp::core::vector3d< T >inline
setLength(T newlength)jpp::core::vector3d< T >inline
vector3d()jpp::core::vector3d< T >inline
vector3d(T nx, T ny, T nz)jpp::core::vector3d< T >inline
vector3d(T n)jpp::core::vector3d< T >inlineexplicit
Xjpp::core::vector3d< T >
Yjpp::core::vector3d< T >
Zjpp::core::vector3d< T >

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