getPixelShaderConstantID(const c8 *name)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
getVertexShaderConstantID(const c8 *name)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
getVideoDriver()=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setBasicRenderStates(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setPixelShaderConstant(i32 index, const f32 *floats, int count)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setPixelShaderConstant(i32 index, const i32 *ints, int count)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setPixelShaderConstant(i32 index, const u32 *ints, int count)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setPixelShaderConstant(const f32 *data, i32 startRegister, i32 constantAmount=1)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setPixelShaderConstant(const c8 *name, const f32 *floats, int count) | dcpp::video::IMaterialRendererServices | inline |
setPixelShaderConstant(const c8 *name, const i32 *ints, int count) | dcpp::video::IMaterialRendererServices | inline |
setVertexShaderConstant(i32 index, const f32 *floats, int count)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setVertexShaderConstant(i32 index, const i32 *ints, int count)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setVertexShaderConstant(i32 index, const u32 *ints, int count)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setVertexShaderConstant(const f32 *data, i32 startRegister, i32 constantAmount=1)=0 | dcpp::video::IMaterialRendererServices | pure virtual |
setVertexShaderConstant(const c8 *name, const f32 *floats, int count) | dcpp::video::IMaterialRendererServices | inline |
setVertexShaderConstant(const c8 *name, const i32 *ints, int count) | dcpp::video::IMaterialRendererServices | inline |
~IMaterialRendererServices() | dcpp::video::IMaterialRendererServices | inlinevirtual |