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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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#include <duckcpp/core/engine/IQ3Shader.hpp>
Public Attributes | |
video::E_MATERIAL_TYPE | defaultLightMapMaterial |
video::E_MODULATE_FUNC | defaultModulate |
video::E_MATERIAL_FLAG | defaultFilter |
i32 | patchTesselation |
i32 | verbose |
u32 | startTime |
u32 | endTime |
i32 | mergeShaderBuffer |
i32 | cleanUnResolvedMeshes |
i32 | loadAllShaders |
i32 | loadSkyShader |
i32 | alpharef |
i32 | swapLump |
i32 | swapHeader |
c8 | scriptDir [64] |
used to customize Quake3 BSP Loader