Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::kqe::Q3LevelLoadParameter Class Reference

#include <duckcpp/core/engine/IQ3Shader.hpp>

Public Attributes

dcpp::video::E_MATERIAL_TYPE defaultLightMapMaterial
 
dcpp::video::E_MODULATE_FUNC defaultModulate
 
dcpp::video::E_MATERIAL_FLAG defaultFilter
 
dcpp::int32_kt patchTesselation
 
dcpp::int32_kt verbose
 
dcpp::uint32_kt startTime
 
dcpp::uint32_kt endTime
 
dcpp::int32_kt mergeShaderBuffer
 
dcpp::int32_kt cleanUnResolvedMeshes
 
dcpp::int32_kt loadAllShaders
 
dcpp::int32_kt loadSkyShader
 
dcpp::int32_kt alpharef
 
dcpp::int32_kt swapLump
 
dcpp::int32_kt swapHeader
 
dcpp::char_kt scriptDir [64]
 

Detailed Description

used to customize Quake3 BSP Loader


The documentation for this class was generated from the following file:

Duckcpp    @cppfx.xyz