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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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#include <duckcpp/core/engine/IQ3Shader.hpp>
Public Attributes | |
| dcpp::video::E_MATERIAL_TYPE | defaultLightMapMaterial | 
| dcpp::video::E_MODULATE_FUNC | defaultModulate | 
| dcpp::video::E_MATERIAL_FLAG | defaultFilter | 
| dcpp::int32_kt | patchTesselation | 
| dcpp::int32_kt | verbose | 
| dcpp::uint32_kt | startTime | 
| dcpp::uint32_kt | endTime | 
| dcpp::int32_kt | mergeShaderBuffer | 
| dcpp::int32_kt | cleanUnResolvedMeshes | 
| dcpp::int32_kt | loadAllShaders | 
| dcpp::int32_kt | loadSkyShader | 
| dcpp::int32_kt | alpharef | 
| dcpp::int32_kt | swapLump | 
| dcpp::int32_kt | swapHeader | 
| dcpp::char_kt | scriptDir [64] | 
used to customize Quake3 BSP Loader