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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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#include <duckcpp/core/engine/IQ3Shader.hpp>
Public Attributes | |
| dcpp::video::E_MATERIAL_TYPE | defaultLightMapMaterial |
| dcpp::video::E_MODULATE_FUNC | defaultModulate |
| dcpp::video::E_MATERIAL_FLAG | defaultFilter |
| dcpp::int32_kt | patchTesselation |
| dcpp::int32_kt | verbose |
| dcpp::uint32_kt | startTime |
| dcpp::uint32_kt | endTime |
| dcpp::int32_kt | mergeShaderBuffer |
| dcpp::int32_kt | cleanUnResolvedMeshes |
| dcpp::int32_kt | loadAllShaders |
| dcpp::int32_kt | loadSkyShader |
| dcpp::int32_kt | alpharef |
| dcpp::int32_kt | swapLump |
| dcpp::int32_kt | swapHeader |
| dcpp::char_kt | scriptDir [64] |
used to customize Quake3 BSP Loader