Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::SSkinMeshBuffer Member List

This is the complete list of members for dcpp::scene::SSkinMeshBuffer, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) overridedcpp::scene::SSkinMeshBufferinlinevirtual
append(const IMeshBuffer *const other) overridedcpp::scene::SSkinMeshBufferinlinevirtual
BoundingBox (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
boundingBoxNeedsRecalculated(void)dcpp::scene::SSkinMeshBufferinline
BoundingBoxNeedsRecalculated (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
ChangedID_Index (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
ChangedID_Vertex (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
convertTo2TCoords()dcpp::scene::SSkinMeshBufferinline
convertToTangents()dcpp::scene::SSkinMeshBufferinline
createClone(int cloneFlags) const overridedcpp::scene::SSkinMeshBufferinlinevirtual
drop() constdcpp::IReferenceCountedinline
ECF_INDICES enum valuedcpp::scene::IMeshBuffer
ECF_VERTICES enum value (defined in dcpp::scene::IMeshBuffer)dcpp::scene::IMeshBuffer
ECloneFlags enum namedcpp::scene::IMeshBuffer
getBoundingBox() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getChangedID_Index() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getChangedID_Vertex() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getColor(u32 i) overridedcpp::scene::SSkinMeshBufferinlinevirtual
getColor(u32 i) const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getDebugName() constdcpp::IReferenceCountedinline
getHardwareMappingHint_Index() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getHardwareMappingHint_Vertex() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getIndexCount() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getIndexType() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getIndices() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getIndices() overridedcpp::scene::SSkinMeshBufferinlinevirtual
getMaterial() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getMaterial() overridedcpp::scene::SSkinMeshBufferinlinevirtual
getNormal(u32 i) const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getNormal(u32 i) overridedcpp::scene::SSkinMeshBufferinlinevirtual
getPosition(u32 i) const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getPosition(u32 i) overridedcpp::scene::SSkinMeshBufferinlinevirtual
getPrimitiveCount() constdcpp::scene::IMeshBufferinlinevirtual
getPrimitiveType() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
getTCoords(u32 i) const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getTCoords(u32 i) overridedcpp::scene::SSkinMeshBufferinlinevirtual
getType() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getVertex(u32 index)dcpp::scene::SSkinMeshBufferinlinevirtual
getVertexCount() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getVertexType() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getVertices() const overridedcpp::scene::SSkinMeshBufferinlinevirtual
getVertices() overridedcpp::scene::SSkinMeshBufferinlinevirtual
grab() constdcpp::IReferenceCountedinline
Indices (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
IReferenceCounted()dcpp::IReferenceCountedinline
MappingHint_Index (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
MappingHint_Vertex (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
Material (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
PrimitiveTypedcpp::scene::SSkinMeshBuffer
recalculateBoundingBox() overridedcpp::scene::SSkinMeshBufferinlinevirtual
setBoundingBox(const nub::aabbox3df &box) overridedcpp::scene::SSkinMeshBufferinlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridedcpp::scene::SSkinMeshBufferinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridedcpp::scene::SSkinMeshBufferinlinevirtual
setPrimitiveType(E_PRIMITIVE_TYPE type) overridedcpp::scene::SSkinMeshBufferinlinevirtual
SSkinMeshBuffer(video::E_VERTEX_TYPE vt=video::EVT_STANDARD)dcpp::scene::SSkinMeshBufferinline
Transformation (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
VertexType (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
Vertices_2TCoords (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
Vertices_Standard (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
Vertices_Tangents (defined in dcpp::scene::SSkinMeshBuffer)dcpp::scene::SSkinMeshBuffer
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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