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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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This is the complete list of members for dcpp::scene::SMD3MeshHeader, including all inherited members.
| meshID (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| meshName (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| numFrames (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| numShader (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| numTriangles (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| numVertices (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| offset_end (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| offset_shaders (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| offset_st (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| offset_triangles (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader | |
| vertexStart (defined in dcpp::scene::SMD3MeshHeader) | dcpp::scene::SMD3MeshHeader |