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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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Public Attributes | |
| dcpp::nub::vector3df | Intersection |
| Point of collision. | |
| dcpp::nub::triangle3df | Triangle |
| Triangle with which we collided. | |
| const ITriangleSelector * | TriangleSelector |
| Triangle selector which contained the colliding triangle (useful when having MetaTriangleSelector) | |
| ISceneNode * | Node |
| Node which contained the triangle (is 0 when selector doesn't have that information) | |
| const IMeshBuffer * | MeshBuffer |
| MeshBuffer which contained the triangle (is 0 when the selector doesn't have that information, only works when selectors are created per meshbuffer) | |
| dcpp::uint32_kt | MaterialIndex |
| Index of selected material of the triangle in the SceneNode. Usually only valid when MeshBuffer is also set, otherwise always 0. | |