Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::SAnimatedMesh Member List

This is the complete list of members for dcpp::scene::SAnimatedMesh, including all inherited members.

addMesh(IMesh *mesh)dcpp::scene::SAnimatedMeshinline
Boxdcpp::scene::SAnimatedMesh
drop() constdcpp::IReferenceCountedinline
FramesPerSeconddcpp::scene::SAnimatedMesh
getAnimationSpeed() const overridedcpp::scene::SAnimatedMeshinlinevirtual
getBoundingBox() const overridedcpp::scene::SAnimatedMeshinlinevirtual
getDebugName() constdcpp::IReferenceCountedinline
getFrameCount() const overridedcpp::scene::SAnimatedMeshinlinevirtual
getMesh(i32 frame, i32 detailLevel=255, i32 startFrameLoop=-1, i32 endFrameLoop=-1) overridedcpp::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(u32 nr) const overridedcpp::scene::SAnimatedMeshinlinevirtual
getMeshBuffer(const video::SMaterial &material) const overridedcpp::scene::SAnimatedMeshinlinevirtual
getMeshBufferCount() const overridedcpp::scene::SAnimatedMeshinlinevirtual
getMeshType() const overridedcpp::scene::SAnimatedMeshinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
Meshesdcpp::scene::SAnimatedMesh
recalculateBoundingBox()dcpp::scene::SAnimatedMeshinline
SAnimatedMesh(scene::IMesh *mesh=0, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN)dcpp::scene::SAnimatedMeshinline
setAnimationSpeed(f32 fps) overridedcpp::scene::SAnimatedMeshinlinevirtual
setBoundingBox(const nub::aabbox3df &box) overridedcpp::scene::SAnimatedMeshinlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) overridedcpp::scene::SAnimatedMeshinlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) overridedcpp::scene::SAnimatedMeshinlinevirtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) overridedcpp::scene::SAnimatedMeshinlinevirtual
Typedcpp::scene::SAnimatedMesh
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual
~SAnimatedMesh()dcpp::scene::SAnimatedMeshinlinevirtual

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