Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::PMeshBuffer< T > Member List

This is the complete list of members for dcpp::scene::PMeshBuffer< T >, including all inherited members.

append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
append(const IMeshBuffer *const other) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
BoundingBoxdcpp::scene::PMeshBuffer< T >
ChangedID_Index (defined in dcpp::scene::PMeshBuffer< T >)dcpp::scene::PMeshBuffer< T >
ChangedID_Vertex (defined in dcpp::scene::PMeshBuffer< T >)dcpp::scene::PMeshBuffer< T >
createClone(int cloneFlags) const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
drop() constdcpp::IReferenceCountedinline
ECF_INDICES enum valuedcpp::scene::IMeshBuffer
ECF_VERTICES enum value (defined in dcpp::scene::IMeshBuffer)dcpp::scene::IMeshBuffer
ECloneFlags enum namedcpp::scene::IMeshBuffer
getBoundingBox() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getChangedID_Index() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getChangedID_Vertex() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getColor(u32 i) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getColor(u32 i) const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getDebugName() constdcpp::IReferenceCountedinline
getHardwareMappingHint_Index() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getHardwareMappingHint_Vertex() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getIndexCount() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getIndexType() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getIndices() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getIndices() overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getMaterial() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getMaterial() overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getNormal(u32 i) const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getNormal(u32 i) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getPosition(u32 i) const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getPosition(u32 i) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getPrimitiveCount() constdcpp::scene::IMeshBufferinlinevirtual
getPrimitiveType() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
getTCoords(u32 i) const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getTCoords(u32 i) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getType() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getTypeT() constdcpp::scene::PMeshBuffer< T >
getTypeT() constdcpp::scene::PMeshBuffer< T >inline
getTypeT() const (defined in dcpp::scene::PMeshBuffer< T >)dcpp::scene::PMeshBuffer< T >inline
getTypeT() const (defined in dcpp::scene::PMeshBuffer< T >)dcpp::scene::PMeshBuffer< T >inline
getVertexCount() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getVertexType() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getVertices() const overridedcpp::scene::PMeshBuffer< T >inlinevirtual
getVertices() overridedcpp::scene::PMeshBuffer< T >inlinevirtual
grab() constdcpp::IReferenceCountedinline
Indicesdcpp::scene::PMeshBuffer< T >
IReferenceCounted()dcpp::IReferenceCountedinline
MappingHint_Index (defined in dcpp::scene::PMeshBuffer< T >)dcpp::scene::PMeshBuffer< T >
MappingHint_Vertexdcpp::scene::PMeshBuffer< T >
Materialdcpp::scene::PMeshBuffer< T >
PMeshBuffer()dcpp::scene::PMeshBuffer< T >inline
PrimitiveTypedcpp::scene::PMeshBuffer< T >
recalculateBoundingBox() overridedcpp::scene::PMeshBuffer< T >inlinevirtual
setBoundingBox(const nub::aabbox3df &box) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
setPrimitiveType(E_PRIMITIVE_TYPE type) overridedcpp::scene::PMeshBuffer< T >inlinevirtual
Verticesdcpp::scene::PMeshBuffer< T >
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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