Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IVertexBuffer Member List

This is the complete list of members for dcpp::scene::IVertexBuffer, including all inherited members.

allocated_size() const =0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
drop() constdcpp::IReferenceCountedinline
getChangedID() const =0dcpp::scene::IVertexBufferpure virtual
getData()=0dcpp::scene::IVertexBufferpure virtual
getData() const =0dcpp::scene::IVertexBufferpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getHardwareMappingHint() const =0dcpp::scene::IVertexBufferpure virtual
getLast()=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
getType() const =0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
operator[](u32 index)=0dcpp::scene::IVertexBufferpure virtual
operator[](const u32 index) const =0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
pointer()dcpp::scene::IVertexBufferinlinevirtual
push_back(const video::S3DVertex &element)=0dcpp::scene::IVertexBufferpure virtual
push_back(const video::S3DVertex2TCoords &element)=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
push_back(const video::S3DVertexTangents &element)=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
reallocate(u32 new_size, bool canShrink=true)=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
set_used(u32 usedNow)=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDirty()=0dcpp::scene::IVertexBufferpure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)=0dcpp::scene::IVertexBufferpure virtual
setType(video::E_VERTEX_TYPE vertexType)=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
setValue(u32 index, const video::S3DVertex &value)=0dcpp::scene::IVertexBufferpure virtual
setValue(u32 index, const video::S3DVertex2TCoords &value)=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
setValue(u32 index, const video::S3DVertexTangents &value)=0 (defined in dcpp::scene::IVertexBuffer)dcpp::scene::IVertexBufferpure virtual
size() const =0dcpp::scene::IVertexBufferpure virtual
stride() const =0dcpp::scene::IVertexBufferpure virtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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