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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IVertexBuffer, including all inherited members.
allocated_size() const =0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
drop() const | dcpp::IReferenceCounted | inline |
getChangedID() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
getData()=0 | dcpp::scene::IVertexBuffer | pure virtual |
getData() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
getDebugName() const | dcpp::IReferenceCounted | inline |
getHardwareMappingHint() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
getLast()=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getType() const =0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
operator[](dcpp::uint32_kt index)=0 | dcpp::scene::IVertexBuffer | pure virtual |
operator[](const dcpp::uint32_kt index) const =0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
pointer() | dcpp::scene::IVertexBuffer | inlinevirtual |
push_back(const dcpp::video::S3DVertex &element)=0 | dcpp::scene::IVertexBuffer | pure virtual |
push_back(const dcpp::video::S3DVertex2TCoords &element)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
push_back(const dcpp::video::S3DVertexTangents &element)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
reallocate(dcpp::uint32_kt new_size, bool canShrink=true)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
set_used(dcpp::uint32_kt usedNow)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
setDirty()=0 | dcpp::scene::IVertexBuffer | pure virtual |
setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)=0 | dcpp::scene::IVertexBuffer | pure virtual |
setType(dcpp::video::E_VERTEX_TYPE vertexType)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
setValue(dcpp::uint32_kt index, const dcpp::video::S3DVertex &value)=0 | dcpp::scene::IVertexBuffer | pure virtual |
setValue(dcpp::uint32_kt index, const dcpp::video::S3DVertex2TCoords &value)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
setValue(dcpp::uint32_kt index, const dcpp::video::S3DVertexTangents &value)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
size() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
stride() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |