![]() |
Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
|
This is the complete list of members for dcpp::scene::IVertexBuffer, including all inherited members.
| allocated_size() const =0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| drop() const | dcpp::IReferenceCounted | inline |
| getChangedID() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
| getData()=0 | dcpp::scene::IVertexBuffer | pure virtual |
| getData() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getHardwareMappingHint() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
| getLast()=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| getType() const =0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| grab() const | dcpp::IReferenceCounted | inline |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| operator[](dcpp::uint32_kt index)=0 | dcpp::scene::IVertexBuffer | pure virtual |
| operator[](const dcpp::uint32_kt index) const =0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| pointer() | dcpp::scene::IVertexBuffer | inlinevirtual |
| push_back(const dcpp::video::S3DVertex &element)=0 | dcpp::scene::IVertexBuffer | pure virtual |
| push_back(const dcpp::video::S3DVertex2TCoords &element)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| push_back(const dcpp::video::S3DVertexTangents &element)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| reallocate(dcpp::uint32_kt new_size, bool canShrink=true)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| set_used(dcpp::uint32_kt usedNow)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| setDirty()=0 | dcpp::scene::IVertexBuffer | pure virtual |
| setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint)=0 | dcpp::scene::IVertexBuffer | pure virtual |
| setType(dcpp::video::E_VERTEX_TYPE vertexType)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| setValue(dcpp::uint32_kt index, const dcpp::video::S3DVertex &value)=0 | dcpp::scene::IVertexBuffer | pure virtual |
| setValue(dcpp::uint32_kt index, const dcpp::video::S3DVertex2TCoords &value)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| setValue(dcpp::uint32_kt index, const dcpp::video::S3DVertexTangents &value)=0 (defined in dcpp::scene::IVertexBuffer) | dcpp::scene::IVertexBuffer | pure virtual |
| size() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
| stride() const =0 | dcpp::scene::IVertexBuffer | pure virtual |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |