Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::ISkinnedMesh Member List

This is the complete list of members for dcpp::scene::ISkinnedMesh, including all inherited members.

addJoint(SJoint *parent=0)=0dcpp::scene::ISkinnedMeshpure virtual
addMeshBuffer()=0dcpp::scene::ISkinnedMeshpure virtual
addPositionKey(SJoint *joint)=0dcpp::scene::ISkinnedMeshpure virtual
addRotationKey(SJoint *joint)=0dcpp::scene::ISkinnedMeshpure virtual
addScaleKey(SJoint *joint)=0dcpp::scene::ISkinnedMeshpure virtual
addWeight(SJoint *joint)=0dcpp::scene::ISkinnedMeshpure virtual
animateMesh(dcpp::float32_kt frame, dcpp::float32_kt blend)=0dcpp::scene::ISkinnedMeshpure virtual
convertMeshToTangents()=0dcpp::scene::ISkinnedMeshpure virtual
drop() constdcpp::IReferenceCountedinline
finalize()=0dcpp::scene::ISkinnedMeshpure virtual
getAllJoints()=0dcpp::scene::ISkinnedMeshpure virtual
getAllJoints() const =0dcpp::scene::ISkinnedMeshpure virtual
getAnimationSpeed() const =0dcpp::scene::IAnimatedMeshpure virtual
getBoundingBox() const =0dcpp::scene::IMeshpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getFrameCount() const =0dcpp::scene::IAnimatedMeshpure virtual
getJointCount() const =0dcpp::scene::ISkinnedMeshpure virtual
getJointName(dcpp::uint32_kt number) const =0dcpp::scene::ISkinnedMeshpure virtual
getJointNumber(const dcpp::char_kt *name) const =0dcpp::scene::ISkinnedMeshpure virtual
getMesh(dcpp::int32_kt frame, dcpp::int32_kt detailLevel=255, dcpp::int32_kt startFrameLoop=-1, dcpp::int32_kt endFrameLoop=-1)=0dcpp::scene::IAnimatedMeshpure virtual
getMeshBuffer(dcpp::uint32_kt nr) const =0dcpp::scene::IMeshpure virtual
getMeshBuffer(const dcpp::video::SMaterial &material) const =0dcpp::scene::IMeshpure virtual
getMeshBufferCount() const =0dcpp::scene::IMeshpure virtual
getMeshBuffers()=0dcpp::scene::ISkinnedMeshpure virtual
getMeshType() const overridedcpp::scene::IAnimatedMeshinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
isStatic()=0dcpp::scene::ISkinnedMeshpure virtual
setAnimationSpeed(dcpp::float32_kt fps)=0dcpp::scene::IAnimatedMeshpure virtual
setBoundingBox(const dcpp::nub::aabbox3df &box)=0dcpp::scene::IMeshpure virtual
setDebugName(const dcpp::char_kt *newName)dcpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setHardwareSkinning(bool on)=0dcpp::scene::ISkinnedMeshpure virtual
setInterpolationMode(E_INTERPOLATION_MODE mode)=0dcpp::scene::ISkinnedMeshpure virtual
setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue)=0dcpp::scene::IMeshpure virtual
skinMesh()=0dcpp::scene::ISkinnedMeshpure virtual
updateNormalsWhenAnimating(bool on)=0dcpp::scene::ISkinnedMeshpure virtual
useAnimationFrom(const ISkinnedMesh *mesh)=0dcpp::scene::ISkinnedMeshpure virtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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