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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::ISceneNodeFactory, including all inherited members.
addSceneNode(ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0 | dcpp::scene::ISceneNodeFactory | pure virtual |
addSceneNode(const c8 *typeName, ISceneNode *parent=0)=0 | dcpp::scene::ISceneNodeFactory | pure virtual |
drop() const | dcpp::IReferenceCounted | inline |
getCreatableSceneNodeTypeCount() const =0 | dcpp::scene::ISceneNodeFactory | pure virtual |
getCreateableSceneNodeType(u32 idx) const =0 | dcpp::scene::ISceneNodeFactory | pure virtual |
getCreateableSceneNodeTypeName(u32 idx) const =0 | dcpp::scene::ISceneNodeFactory | pure virtual |
getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const =0 | dcpp::scene::ISceneNodeFactory | pure virtual |
getDebugName() const | dcpp::IReferenceCounted | inline |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
setDebugName(const c8 *newName) | dcpp::IReferenceCounted | inlineprotected |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |