Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::ISceneNodeFactory Member List

This is the complete list of members for dcpp::scene::ISceneNodeFactory, including all inherited members.

addSceneNode(ESCENE_NODE_TYPE type, ISceneNode *parent=0)=0dcpp::scene::ISceneNodeFactorypure virtual
addSceneNode(const c8 *typeName, ISceneNode *parent=0)=0dcpp::scene::ISceneNodeFactorypure virtual
drop() constdcpp::IReferenceCountedinline
getCreatableSceneNodeTypeCount() const =0dcpp::scene::ISceneNodeFactorypure virtual
getCreateableSceneNodeType(u32 idx) const =0dcpp::scene::ISceneNodeFactorypure virtual
getCreateableSceneNodeTypeName(u32 idx) const =0dcpp::scene::ISceneNodeFactorypure virtual
getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const =0dcpp::scene::ISceneNodeFactorypure virtual
getDebugName() constdcpp::IReferenceCountedinline
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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