Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::ISceneNodeAnimatorFactory Member List

This is the complete list of members for dcpp::scene::ISceneNodeAnimatorFactory, including all inherited members.

createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode *target)=0dcpp::scene::ISceneNodeAnimatorFactorypure virtual
createSceneNodeAnimator(const c8 *typeName, ISceneNode *target)=0dcpp::scene::ISceneNodeAnimatorFactorypure virtual
drop() constdcpp::IReferenceCountedinline
getCreatableSceneNodeAnimatorTypeCount() const =0dcpp::scene::ISceneNodeAnimatorFactorypure virtual
getCreateableSceneNodeAnimatorType(u32 idx) const =0dcpp::scene::ISceneNodeAnimatorFactorypure virtual
getCreateableSceneNodeAnimatorTypeName(u32 idx) const =0dcpp::scene::ISceneNodeAnimatorFactorypure virtual
getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const =0dcpp::scene::ISceneNodeAnimatorFactorypure virtual
getDebugName() constdcpp::IReferenceCountedinline
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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