Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::ISceneNodeAnimatorCollisionResponse Member List

This is the complete list of members for dcpp::scene::ISceneNodeAnimatorCollisionResponse, including all inherited members.

animateNode(ISceneNode *node, u32 timeMs)=0dcpp::scene::ISceneNodeAnimatorpure virtual
cloneMembers(const ISceneNodeAnimator *toCopyFrom)dcpp::scene::ISceneNodeAnimatorinlineprotected
collisionOccurred() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
createClone(ISceneNode *node, ISceneManager *newManager=0)=0dcpp::scene::ISceneNodeAnimatorpure virtual
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridedcpp::scene::ISceneNodeAnimatorinlinevirtual
drop() constdcpp::IReferenceCountedinline
getAnimateTarget() const =0 (defined in dcpp::scene::ISceneNodeAnimatorCollisionResponse)dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionNode(void) const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionPoint() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionResultPosition(void) const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionTriangle() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getDebugName() constdcpp::IReferenceCountedinline
getEllipsoidRadius() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getEllipsoidTranslation() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getGravity() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
getStartTime() constdcpp::scene::ISceneNodeAnimatorinlinevirtual
getTargetNode(void) const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getType() constdcpp::scene::ISceneNodeAnimatorinlinevirtual
getWorld() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
grab() constdcpp::IReferenceCountedinline
hasFinished(void) constdcpp::scene::ISceneNodeAnimatorinlinevirtual
IReferenceCounted()dcpp::IReferenceCountedinline
ISceneNodeAnimator() (defined in dcpp::scene::ISceneNodeAnimator)dcpp::scene::ISceneNodeAnimatorinline
isEnabled() const (defined in dcpp::scene::ISceneNodeAnimator)dcpp::scene::ISceneNodeAnimatorinlinevirtual
IsEnabled (defined in dcpp::scene::ISceneNodeAnimator)dcpp::scene::ISceneNodeAnimatorprotected
isEventReceiverEnabled() constdcpp::scene::ISceneNodeAnimatorinlinevirtual
isFalling() const =0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
jump(f32 jumpSpeed)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
OnEvent(const SEvent &event) overridedcpp::scene::ISceneNodeAnimatorinlinevirtual
PauseTimeStartdcpp::scene::ISceneNodeAnimatorprotected
PauseTimeSumdcpp::scene::ISceneNodeAnimatorprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridedcpp::scene::ISceneNodeAnimatorinlinevirtual
setAnimateTarget(bool enable)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setCollisionCallback(ICollisionCallback *callback)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setEllipsoidRadius(const nub::vector3df &radius)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEllipsoidTranslation(const nub::vector3df &translation)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEnabled(bool enabled, u32 timeNow=0)dcpp::scene::ISceneNodeAnimatorinlinevirtual
setGravity(const nub::vector3df &gravity)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setStartTime(u32 time, bool resetPauseTime=true)dcpp::scene::ISceneNodeAnimatorinlinevirtual
setTargetNode(ISceneNode *node)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setWorld(ITriangleSelector *newWorld)=0dcpp::scene::ISceneNodeAnimatorCollisionResponsepure virtual
StartTimedcpp::scene::ISceneNodeAnimatorprotected
~IEventReceiver()dcpp::IEventReceiverinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual
~ISceneNodeAnimatorCollisionResponse()dcpp::scene::ISceneNodeAnimatorCollisionResponseinlinevirtual

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