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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::ISceneCollisionManager, including all inherited members.
drop() const | dcpp::IReferenceCounted | inline |
getCollisionPoint(SCollisionHit &hitResult, const nub::line3d< f32 > &ray, ITriangleSelector *selector)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getCollisionPoint(const nub::line3d< f32 > &ray, ITriangleSelector *selector, nub::vector3df &outCollisionPoint, nub::triangle3df &outTriangle, ISceneNode *&outNode) | dcpp::scene::ISceneCollisionManager | inlinevirtual |
getCollisionResultPosition(ITriangleSelector *selector, const nub::vector3df &ellipsoidPosition, const nub::vector3df &ellipsoidRadius, const nub::vector3df &ellipsoidDirectionAndSpeed, nub::triangle3df &triout, nub::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, f32 slidingSpeed=0.0005f, const nub::vector3df &gravityDirectionAndSpeed=nub::vector3df(0.0f, 0.0f, 0.0f))=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getDebugName() const | dcpp::IReferenceCounted | inline |
getRayFromScreenCoordinates(const nub::position2d< i32 > &pos, const ICameraSceneNode *camera=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getSceneNodeAndCollisionPointFromRay(SCollisionHit &hitResult, const nub::line3df &ray, i32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getSceneNodeAndCollisionPointFromRay(const nub::line3df &ray, nub::vector3df &outCollisionPoint, nub::triangle3df &outTriangle, i32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false) | dcpp::scene::ISceneCollisionManager | inlinevirtual |
getSceneNodeFromCameraBB(const ICameraSceneNode *camera, i32 idBitMask=0, bool bNoDebugObjects=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getSceneNodeFromRayBB(const nub::line3d< f32 > &ray, i32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getSceneNodeFromScreenCoordinatesBB(const nub::position2d< i32 > &pos, i32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getScreenCoordinatesFrom3DPosition(const nub::vector3df &pos, const ICameraSceneNode *camera=0, bool useViewPort=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
setDebugName(const c8 *newName) | dcpp::IReferenceCounted | inlineprotected |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |