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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::ISceneCollisionManager, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline |
| getCollisionPoint(SCollisionHit &hitResult, const dcpp::nub::line3df &ray, ITriangleSelector *selector)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| getCollisionPoint(const dcpp::nub::line3df &ray, ITriangleSelector *selector, dcpp::nub::vector3df &outCollisionPoint, dcpp::nub::triangle3df &outTriangle, ISceneNode *&outNode) | dcpp::scene::ISceneCollisionManager | inlinevirtual |
| getCollisionResultPosition(ITriangleSelector *selector, const dcpp::nub::vector3df &ellipsoidPosition, const dcpp::nub::vector3df &ellipsoidRadius, const dcpp::nub::vector3df &ellipsoidDirectionAndSpeed, dcpp::nub::triangle3df &triout, dcpp::nub::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, dcpp::float32_kt slidingSpeed=0.0005f, const dcpp::nub::vector3df &gravityDirectionAndSpeed=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f))=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getRayFromScreenCoordinates(const dcpp::nub::position2di &pos, const ICameraSceneNode *camera=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| getSceneNodeAndCollisionPointFromRay(SCollisionHit &hitResult, const dcpp::nub::line3df &ray, dcpp::int32_kt idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| getSceneNodeAndCollisionPointFromRay(const dcpp::nub::line3df &ray, dcpp::nub::vector3df &outCollisionPoint, dcpp::nub::triangle3df &outTriangle, dcpp::int32_kt idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false) | dcpp::scene::ISceneCollisionManager | inlinevirtual |
| getSceneNodeFromCameraBB(const ICameraSceneNode *camera, dcpp::int32_kt idBitMask=0, bool bNoDebugObjects=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| getSceneNodeFromRayBB(const dcpp::nub::line3df &ray, dcpp::int32_kt idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| getSceneNodeFromScreenCoordinatesBB(const dcpp::nub::position2di &pos, dcpp::int32_kt idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| getScreenCoordinatesFrom3DPosition(const dcpp::nub::vector3df &pos, const ICameraSceneNode *camera=0, bool useViewPort=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
| grab() const | dcpp::IReferenceCounted | inline |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |