![]() |
Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
|
This is the complete list of members for dcpp::scene::ISceneCollisionManager, including all inherited members.
drop() const | dcpp::IReferenceCounted | inline |
getCollisionPoint(SCollisionHit &hitResult, const dcpp::nub::line3df &ray, ITriangleSelector *selector)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getCollisionPoint(const dcpp::nub::line3df &ray, ITriangleSelector *selector, dcpp::nub::vector3df &outCollisionPoint, dcpp::nub::triangle3df &outTriangle, ISceneNode *&outNode) | dcpp::scene::ISceneCollisionManager | inlinevirtual |
getCollisionResultPosition(ITriangleSelector *selector, const dcpp::nub::vector3df &ellipsoidPosition, const dcpp::nub::vector3df &ellipsoidRadius, const dcpp::nub::vector3df &ellipsoidDirectionAndSpeed, dcpp::nub::triangle3df &triout, dcpp::nub::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, dcpp::float32_kt slidingSpeed=0.0005f, const dcpp::nub::vector3df &gravityDirectionAndSpeed=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f))=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getDebugName() const | dcpp::IReferenceCounted | inline |
getRayFromScreenCoordinates(const dcpp::nub::position2di &pos, const ICameraSceneNode *camera=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getSceneNodeAndCollisionPointFromRay(SCollisionHit &hitResult, const dcpp::nub::line3df &ray, dcpp::int32_kt idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getSceneNodeAndCollisionPointFromRay(const dcpp::nub::line3df &ray, dcpp::nub::vector3df &outCollisionPoint, dcpp::nub::triangle3df &outTriangle, dcpp::int32_kt idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false) | dcpp::scene::ISceneCollisionManager | inlinevirtual |
getSceneNodeFromCameraBB(const ICameraSceneNode *camera, dcpp::int32_kt idBitMask=0, bool bNoDebugObjects=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getSceneNodeFromRayBB(const dcpp::nub::line3df &ray, dcpp::int32_kt idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getSceneNodeFromScreenCoordinatesBB(const dcpp::nub::position2di &pos, dcpp::int32_kt idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
getScreenCoordinatesFrom3DPosition(const dcpp::nub::vector3df &pos, const ICameraSceneNode *camera=0, bool useViewPort=false)=0 | dcpp::scene::ISceneCollisionManager | pure virtual |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |