Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::ISceneCollisionManager Member List

This is the complete list of members for dcpp::scene::ISceneCollisionManager, including all inherited members.

drop() constdcpp::IReferenceCountedinline
getCollisionPoint(SCollisionHit &hitResult, const nub::line3d< f32 > &ray, ITriangleSelector *selector)=0dcpp::scene::ISceneCollisionManagerpure virtual
getCollisionPoint(const nub::line3d< f32 > &ray, ITriangleSelector *selector, nub::vector3df &outCollisionPoint, nub::triangle3df &outTriangle, ISceneNode *&outNode)dcpp::scene::ISceneCollisionManagerinlinevirtual
getCollisionResultPosition(ITriangleSelector *selector, const nub::vector3df &ellipsoidPosition, const nub::vector3df &ellipsoidRadius, const nub::vector3df &ellipsoidDirectionAndSpeed, nub::triangle3df &triout, nub::vector3df &hitPosition, bool &outFalling, ISceneNode *&outNode, f32 slidingSpeed=0.0005f, const nub::vector3df &gravityDirectionAndSpeed=nub::vector3df(0.0f, 0.0f, 0.0f))=0dcpp::scene::ISceneCollisionManagerpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getRayFromScreenCoordinates(const nub::position2d< i32 > &pos, const ICameraSceneNode *camera=0)=0dcpp::scene::ISceneCollisionManagerpure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
getSceneNodeAndCollisionPointFromRay(SCollisionHit &hitResult, const nub::line3df &ray, i32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)=0dcpp::scene::ISceneCollisionManagerpure virtual
getSceneNodeAndCollisionPointFromRay(const nub::line3df &ray, nub::vector3df &outCollisionPoint, nub::triangle3df &outTriangle, i32 idBitMask=0, ISceneNode *collisionRootNode=0, bool noDebugObjects=false)dcpp::scene::ISceneCollisionManagerinlinevirtual
getSceneNodeFromCameraBB(const ICameraSceneNode *camera, i32 idBitMask=0, bool bNoDebugObjects=false)=0dcpp::scene::ISceneCollisionManagerpure virtual
getSceneNodeFromRayBB(const nub::line3d< f32 > &ray, i32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0dcpp::scene::ISceneCollisionManagerpure virtual
getSceneNodeFromScreenCoordinatesBB(const nub::position2d< i32 > &pos, i32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode *root=0)=0dcpp::scene::ISceneCollisionManagerpure virtual
getScreenCoordinatesFrom3DPosition(const nub::vector3df &pos, const ICameraSceneNode *camera=0, bool useViewPort=false)=0dcpp::scene::ISceneCollisionManagerpure virtual
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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