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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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This is the complete list of members for dcpp::scene::IQ3LevelMesh, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline | 
| getAnimationSpeed() const =0 | dcpp::scene::IAnimatedMesh | pure virtual | 
| getBoundingBox() const =0 | dcpp::scene::IMesh | pure virtual | 
| getBrushEntityMesh(dcpp::int32_kt num) const =0 | dcpp::scene::IQ3LevelMesh | pure virtual | 
| getBrushEntityMesh(kqe::IEntity &ent) const =0 | dcpp::scene::IQ3LevelMesh | pure virtual | 
| getDebugName() const | dcpp::IReferenceCounted | inline | 
| getEntityList()=0 | dcpp::scene::IQ3LevelMesh | pure virtual | 
| getFrameCount() const =0 | dcpp::scene::IAnimatedMesh | pure virtual | 
| getMesh(dcpp::int32_kt frame, dcpp::int32_kt detailLevel=255, dcpp::int32_kt startFrameLoop=-1, dcpp::int32_kt endFrameLoop=-1)=0 | dcpp::scene::IAnimatedMesh | pure virtual | 
| getMeshBuffer(dcpp::uint32_kt nr) const =0 | dcpp::scene::IMesh | pure virtual | 
| getMeshBuffer(const dcpp::video::SMaterial &material) const =0 | dcpp::scene::IMesh | pure virtual | 
| getMeshBufferCount() const =0 | dcpp::scene::IMesh | pure virtual | 
| getMeshType() const override | dcpp::scene::IAnimatedMesh | inlinevirtual | 
| getReferenceCount() const | dcpp::IReferenceCounted | inline | 
| getShader(const dcpp::char_kt *filename, bool fileNameIsValid=true)=0 | dcpp::scene::IQ3LevelMesh | pure virtual | 
| getShader(dcpp::uint32_kt index) const =0 | dcpp::scene::IQ3LevelMesh | pure virtual | 
| grab() const | dcpp::IReferenceCounted | inline | 
| IReferenceCounted() | dcpp::IReferenceCounted | inline | 
| setAnimationSpeed(dcpp::float32_kt fps)=0 | dcpp::scene::IAnimatedMesh | pure virtual | 
| setBoundingBox(const dcpp::nub::aabbox3df &box)=0 | dcpp::scene::IMesh | pure virtual | 
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected | 
| setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | dcpp::scene::IMesh | pure virtual | 
| setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | dcpp::scene::IMesh | pure virtual | 
| setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue)=0 | dcpp::scene::IMesh | pure virtual | 
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |