AbsoluteTransformation | dcpp::scene::ISceneNode | protected |
addAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
addChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
addShadowVolumeSceneNode(const IMesh *shadowMesh=0, i32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0 | dcpp::scene::IMeshSceneNode | pure virtual |
Animators | dcpp::scene::ISceneNode | protected |
AutomaticCullingState | dcpp::scene::ISceneNode | protected |
Children | dcpp::scene::ISceneNode | protected |
clone(ISceneNode *newParent=0, ISceneManager *newManager=0) | dcpp::scene::ISceneNode | inlinevirtual |
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
DebugDataVisible | dcpp::scene::ISceneNode | protected |
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) override | dcpp::scene::ISceneNode | inlinevirtual |
drop() const | dcpp::IReferenceCounted | inline |
getAbsolutePosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getAbsoluteTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getAnimators() const | dcpp::scene::ISceneNode | inline |
getAutomaticCulling() const | dcpp::scene::ISceneNode | inline |
getBoundingBox() const =0 | dcpp::scene::ISceneNode | pure virtual |
getChildren() const | dcpp::scene::ISceneNode | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getID() const | dcpp::scene::ISceneNode | inlinevirtual |
getMaterial(u32 num) | dcpp::scene::ISceneNode | inlinevirtual |
getMaterialCount() const | dcpp::scene::ISceneNode | inlinevirtual |
getMesh(void)=0 | dcpp::scene::IMeshSceneNode | pure virtual |
getName() const | dcpp::scene::ISceneNode | inlinevirtual |
getParent() const | dcpp::scene::ISceneNode | inline |
getPolygonChecks() const =0 | dcpp::scene::IOctreeSceneNode | pure virtual |
getPosition() const | dcpp::scene::ISceneNode | inlinevirtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getRelativeTransformation() const | dcpp::scene::ISceneNode | inlinevirtual |
getRotation() const | dcpp::scene::ISceneNode | inlinevirtual |
getScale() const | dcpp::scene::ISceneNode | inlinevirtual |
getSceneManager(void) const | dcpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBox() const | dcpp::scene::ISceneNode | inlinevirtual |
getTransformedBoundingBoxEdges(nub::array< nub::vector3d< f32 > > &edges) const | dcpp::scene::ISceneNode | inlinevirtual |
getTriangleSelector() const | dcpp::scene::ISceneNode | inlinevirtual |
getType() const | dcpp::scene::ISceneNode | inlinevirtual |
getUpdateAbsolutePosBehavior() const | dcpp::scene::ISceneNode | inline |
getUseVBO() const =0 | dcpp::scene::IOctreeSceneNode | pure virtual |
grab() const | dcpp::IReferenceCounted | inline |
ID | dcpp::scene::ISceneNode | protected |
IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1, 1, 1)) | dcpp::scene::IMeshSceneNode | inline |
IOctreeSceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1, 1, 1)) | dcpp::scene::IOctreeSceneNode | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
ISceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id=-1, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1.0f, 1.0f, 1.0f)) | dcpp::scene::ISceneNode | inline |
isDebugDataVisible() const | dcpp::scene::ISceneNode | inline |
IsDebugObject | dcpp::scene::ISceneNode | protected |
isDebugObject() const | dcpp::scene::ISceneNode | inline |
isReadOnlyMaterials() const =0 | dcpp::scene::IMeshSceneNode | pure virtual |
isTrulyVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
isVisible() const | dcpp::scene::ISceneNode | inlinevirtual |
IsVisible | dcpp::scene::ISceneNode | protected |
Name | dcpp::scene::ISceneNode | protected |
OnAnimate(u32 timeMs) | dcpp::scene::ISceneNode | inlinevirtual |
OnRegisterSceneNode() | dcpp::scene::ISceneNode | inlinevirtual |
Parent | dcpp::scene::ISceneNode | protected |
RelativeRotation | dcpp::scene::ISceneNode | protected |
RelativeScale | dcpp::scene::ISceneNode | protected |
RelativeTranslation | dcpp::scene::ISceneNode | protected |
remove() | dcpp::scene::ISceneNode | inlinevirtual |
removeAll() | dcpp::scene::ISceneNode | inlinevirtual |
removeAnimator(ISceneNodeAnimator *animator) | dcpp::scene::ISceneNode | inlinevirtual |
removeAnimators() | dcpp::scene::ISceneNode | inlinevirtual |
removeChild(ISceneNode *child) | dcpp::scene::ISceneNode | inlinevirtual |
render()=0 | dcpp::scene::ISceneNode | pure virtual |
SceneManager | dcpp::scene::ISceneNode | protected |
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const override | dcpp::scene::ISceneNode | inlinevirtual |
setAutomaticCulling(u32 state) | dcpp::scene::ISceneNode | inline |
setDebugDataVisible(u32 state) | dcpp::scene::ISceneNode | inlinevirtual |
setDebugName(const c8 *newName) | dcpp::IReferenceCounted | inlineprotected |
setID(i32 id) | dcpp::scene::ISceneNode | inlinevirtual |
setIsDebugObject(bool debugObject) | dcpp::scene::ISceneNode | inline |
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) | dcpp::scene::ISceneNode | inline |
setMaterialTexture(u32 textureLayer, video::ITexture *texture) | dcpp::scene::ISceneNode | inline |
setMaterialType(video::E_MATERIAL_TYPE newType) | dcpp::scene::ISceneNode | inline |
setMesh(IMesh *mesh)=0 | dcpp::scene::IMeshSceneNode | pure virtual |
setName(const c8 *name) | dcpp::scene::ISceneNode | inlinevirtual |
setName(const nub::string &name) | dcpp::scene::ISceneNode | inlinevirtual |
setParent(ISceneNode *newParent) | dcpp::scene::ISceneNode | inlinevirtual |
setPolygonChecks(EOCTREE_POLYGON_CHECKS checks)=0 | dcpp::scene::IOctreeSceneNode | pure virtual |
setPosition(const nub::vector3df &newpos) | dcpp::scene::ISceneNode | inlinevirtual |
setReadOnlyMaterials(bool readonly)=0 | dcpp::scene::IMeshSceneNode | pure virtual |
setRotation(const nub::vector3df &rotation) | dcpp::scene::ISceneNode | inlinevirtual |
setScale(const nub::vector3df &scale) | dcpp::scene::ISceneNode | inlinevirtual |
setSceneManager(ISceneManager *newManager) | dcpp::scene::ISceneNode | inlineprotected |
setTriangleSelector(ITriangleSelector *selector) | dcpp::scene::ISceneNode | inlinevirtual |
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior) | dcpp::scene::ISceneNode | inline |
setVisible(bool isVisible) | dcpp::scene::ISceneNode | inlinevirtual |
TriangleSelector | dcpp::scene::ISceneNode | protected |
UpdateAbsolutePosBehavior | dcpp::scene::ISceneNode | protected |
updateAbsolutePosition() | dcpp::scene::ISceneNode | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |
~ISceneNode() | dcpp::scene::ISceneNode | inlinevirtual |