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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IMeshWriter, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| getType() const =0 | dcpp::scene::IMeshWriter | pure virtual |
| grab() const | dcpp::IReferenceCounted | inline |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| writeMesh(dcpp::io::IWriteFile *file, dcpp::scene::IMesh *mesh, dcpp::int32_kt flags=EMWF_NONE)=0 | dcpp::scene::IMeshWriter | pure virtual |
| ~IMeshWriter() | dcpp::scene::IMeshWriter | inlinevirtual |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |