Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IMeshTextureLoader Member List

This is the complete list of members for dcpp::scene::IMeshTextureLoader, including all inherited members.

drop() constdcpp::IReferenceCountedinline
getDebugName() constdcpp::IReferenceCountedinline
getReferenceCount() constdcpp::IReferenceCountedinline
getTexture(const dcpp::io::path &textureName)=0dcpp::scene::IMeshTextureLoaderpure virtual
getTexturePath() const =0dcpp::scene::IMeshTextureLoaderpure virtual
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setMaterialFile(const dcpp::io::IReadFile *materialFile)=0dcpp::scene::IMeshTextureLoaderpure virtual
setMeshFile(const dcpp::io::IReadFile *meshFile)=0dcpp::scene::IMeshTextureLoaderpure virtual
setTexturePath(const dcpp::io::path &path)=0dcpp::scene::IMeshTextureLoaderpure virtual
~IMeshTextureLoader()dcpp::scene::IMeshTextureLoaderinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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