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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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This is the complete list of members for dcpp::scene::IMeshTextureLoader, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline | 
| getDebugName() const | dcpp::IReferenceCounted | inline | 
| getReferenceCount() const | dcpp::IReferenceCounted | inline | 
| getTexture(const dcpp::io::path &textureName)=0 | dcpp::scene::IMeshTextureLoader | pure virtual | 
| getTexturePath() const =0 | dcpp::scene::IMeshTextureLoader | pure virtual | 
| grab() const | dcpp::IReferenceCounted | inline | 
| IReferenceCounted() | dcpp::IReferenceCounted | inline | 
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected | 
| setMaterialFile(const dcpp::io::IReadFile *materialFile)=0 | dcpp::scene::IMeshTextureLoader | pure virtual | 
| setMeshFile(const dcpp::io::IReadFile *meshFile)=0 | dcpp::scene::IMeshTextureLoader | pure virtual | 
| setTexturePath(const dcpp::io::path &path)=0 | dcpp::scene::IMeshTextureLoader | pure virtual | 
| ~IMeshTextureLoader() | dcpp::scene::IMeshTextureLoader | inlinevirtual | 
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |