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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IMeshTextureLoader, including all inherited members.
drop() const | dcpp::IReferenceCounted | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getTexture(const dcpp::io::path &textureName)=0 | dcpp::scene::IMeshTextureLoader | pure virtual |
getTexturePath() const =0 | dcpp::scene::IMeshTextureLoader | pure virtual |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
setDebugName(const c8 *newName) | dcpp::IReferenceCounted | inlineprotected |
setMaterialFile(const dcpp::io::IReadFile *materialFile)=0 | dcpp::scene::IMeshTextureLoader | pure virtual |
setMeshFile(const dcpp::io::IReadFile *meshFile)=0 | dcpp::scene::IMeshTextureLoader | pure virtual |
setTexturePath(const dcpp::io::path &path)=0 | dcpp::scene::IMeshTextureLoader | pure virtual |
~IMeshTextureLoader() | dcpp::scene::IMeshTextureLoader | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |