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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IMeshManipulator, including all inherited members.
| apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const | dcpp::scene::IMeshManipulator | inline |
| apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const | dcpp::scene::IMeshManipulator | inline |
| apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const | dcpp::scene::IMeshManipulator | inlineprotected |
| createAnimatedMesh(IMesh *mesh, dcpp::scene::E_ANIMATED_MESH_TYPE type=dcpp::scene::EAMT_UNKNOWN) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| createForsythOptimizedMesh(const IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| createMeshCopy(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| createMeshUniquePrimitives(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| createMeshWelded(IMesh *mesh, dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| createMeshWith1TCoords(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| createMeshWith2TCoords(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| drop() const | dcpp::IReferenceCounted | inline |
| flipSurfaces(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getPolyCount(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| getPolyCount(IAnimatedMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| grab() const | dcpp::IReferenceCounted | inline |
| heightmapOptimizeMesh(IMesh *const mesh, const dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| heightmapOptimizeMesh(IMeshBuffer *const mb, const dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| makePlanarTextureMapping(IMesh *mesh, dcpp::float32_kt resolution=0.001f) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| makePlanarTextureMapping(dcpp::scene::IMeshBuffer *meshbuffer, dcpp::float32_kt resolution=0.001f) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| makePlanarTextureMapping(dcpp::scene::IMesh *mesh, dcpp::float32_kt resolutionS, dcpp::float32_kt resolutionT, dcpp::uint8_kt axis, const dcpp::nub::vector3df &offset) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| makePlanarTextureMapping(dcpp::scene::IMeshBuffer *buffer, dcpp::float32_kt resolutionS, dcpp::float32_kt resolutionT, dcpp::uint8_kt axis, const dcpp::nub::vector3df &offset) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
| scale(IMesh *mesh, const dcpp::nub::vector3df &factor) const | dcpp::scene::IMeshManipulator | inline |
| scale(IMeshBuffer *buffer, const dcpp::nub::vector3df &factor) const | dcpp::scene::IMeshManipulator | inline |
| scaleMesh(IMesh *mesh, const dcpp::nub::vector3df &factor) const | dcpp::scene::IMeshManipulator | inline |
| scaleTCoords(dcpp::scene::IMesh *mesh, const dcpp::nub::vector2df &factor, dcpp::uint32_kt level=1) const | dcpp::scene::IMeshManipulator | inline |
| scaleTCoords(dcpp::scene::IMeshBuffer *buffer, const dcpp::nub::vector2df &factor, dcpp::uint32_kt level=1) const | dcpp::scene::IMeshManipulator | inline |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| setVertexColorAlpha(IMesh *mesh, dcpp::int32_kt alpha) const | dcpp::scene::IMeshManipulator | inline |
| setVertexColorAlpha(IMeshBuffer *buffer, dcpp::int32_kt alpha) const | dcpp::scene::IMeshManipulator | inline |
| setVertexColors(IMesh *mesh, dcpp::video::SColor color) const | dcpp::scene::IMeshManipulator | inline |
| setVertexColors(IMeshBuffer *buffer, dcpp::video::SColor color) const | dcpp::scene::IMeshManipulator | inline |
| transform(IMesh *mesh, const dcpp::nub::matrix4 &m, dcpp::uint32_kt normalsUpdate=0, bool normalizeNormals=false) const | dcpp::scene::IMeshManipulator | inline |
| transform(IMeshBuffer *buffer, const dcpp::nub::matrix4 &m, dcpp::uint32_kt normalsUpdate=0, bool normalizeNormals=false) const | dcpp::scene::IMeshManipulator | inline |
| transformMesh(IMesh *mesh, const dcpp::nub::matrix4 &m) const | dcpp::scene::IMeshManipulator | inlinevirtual |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |