Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
Loading...
Searching...
No Matches
dcpp::scene::IMeshManipulator Member List

This is the complete list of members for dcpp::scene::IMeshManipulator, including all inherited members.

apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) constdcpp::scene::IMeshManipulatorinline
apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) constdcpp::scene::IMeshManipulatorinline
apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) constdcpp::scene::IMeshManipulatorinlineprotected
createAnimatedMesh(IMesh *mesh, dcpp::scene::E_ANIMATED_MESH_TYPE type=dcpp::scene::EAMT_UNKNOWN) const =0dcpp::scene::IMeshManipulatorpure virtual
createForsythOptimizedMesh(const IMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
createMeshCopy(IMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
createMeshUniquePrimitives(IMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
createMeshWelded(IMesh *mesh, dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0dcpp::scene::IMeshManipulatorpure virtual
createMeshWith1TCoords(IMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
createMeshWith2TCoords(IMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0dcpp::scene::IMeshManipulatorpure virtual
drop() constdcpp::IReferenceCountedinline
flipSurfaces(IMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getPolyCount(IMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
getPolyCount(IAnimatedMesh *mesh) const =0dcpp::scene::IMeshManipulatorpure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
heightmapOptimizeMesh(IMesh *const mesh, const dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0dcpp::scene::IMeshManipulatorpure virtual
heightmapOptimizeMesh(IMeshBuffer *const mb, const dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0dcpp::scene::IMeshManipulatorpure virtual
IReferenceCounted()dcpp::IReferenceCountedinline
makePlanarTextureMapping(IMesh *mesh, dcpp::float32_kt resolution=0.001f) const =0dcpp::scene::IMeshManipulatorpure virtual
makePlanarTextureMapping(dcpp::scene::IMeshBuffer *meshbuffer, dcpp::float32_kt resolution=0.001f) const =0dcpp::scene::IMeshManipulatorpure virtual
makePlanarTextureMapping(dcpp::scene::IMesh *mesh, dcpp::float32_kt resolutionS, dcpp::float32_kt resolutionT, dcpp::uint8_kt axis, const dcpp::nub::vector3df &offset) const =0dcpp::scene::IMeshManipulatorpure virtual
makePlanarTextureMapping(dcpp::scene::IMeshBuffer *buffer, dcpp::float32_kt resolutionS, dcpp::float32_kt resolutionT, dcpp::uint8_kt axis, const dcpp::nub::vector3df &offset) const =0dcpp::scene::IMeshManipulatorpure virtual
recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0dcpp::scene::IMeshManipulatorpure virtual
recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0dcpp::scene::IMeshManipulatorpure virtual
recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0dcpp::scene::IMeshManipulatorpure virtual
recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0dcpp::scene::IMeshManipulatorpure virtual
scale(IMesh *mesh, const dcpp::nub::vector3df &factor) constdcpp::scene::IMeshManipulatorinline
scale(IMeshBuffer *buffer, const dcpp::nub::vector3df &factor) constdcpp::scene::IMeshManipulatorinline
scaleMesh(IMesh *mesh, const dcpp::nub::vector3df &factor) constdcpp::scene::IMeshManipulatorinline
scaleTCoords(dcpp::scene::IMesh *mesh, const dcpp::nub::vector2df &factor, dcpp::uint32_kt level=1) constdcpp::scene::IMeshManipulatorinline
scaleTCoords(dcpp::scene::IMeshBuffer *buffer, const dcpp::nub::vector2df &factor, dcpp::uint32_kt level=1) constdcpp::scene::IMeshManipulatorinline
setDebugName(const dcpp::char_kt *newName)dcpp::IReferenceCountedinlineprotected
setVertexColorAlpha(IMesh *mesh, dcpp::int32_kt alpha) constdcpp::scene::IMeshManipulatorinline
setVertexColorAlpha(IMeshBuffer *buffer, dcpp::int32_kt alpha) constdcpp::scene::IMeshManipulatorinline
setVertexColors(IMesh *mesh, dcpp::video::SColor color) constdcpp::scene::IMeshManipulatorinline
setVertexColors(IMeshBuffer *buffer, dcpp::video::SColor color) constdcpp::scene::IMeshManipulatorinline
transform(IMesh *mesh, const dcpp::nub::matrix4 &m, dcpp::uint32_kt normalsUpdate=0, bool normalizeNormals=false) constdcpp::scene::IMeshManipulatorinline
transform(IMeshBuffer *buffer, const dcpp::nub::matrix4 &m, dcpp::uint32_kt normalsUpdate=0, bool normalizeNormals=false) constdcpp::scene::IMeshManipulatorinline
transformMesh(IMesh *mesh, const dcpp::nub::matrix4 &m) constdcpp::scene::IMeshManipulatorinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

Duckcpp    @cppfx.xyz