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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IMeshManipulator, including all inherited members.
apply(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate=false) const | dcpp::scene::IMeshManipulator | inline |
apply(const Functor &func, IMesh *mesh, bool boundingBoxUpdate=false) const | dcpp::scene::IMeshManipulator | inline |
apply_(const Functor &func, IMeshBuffer *buffer, bool boundingBoxUpdate, const IVertexManipulator &typeTest) const | dcpp::scene::IMeshManipulator | inlineprotected |
createAnimatedMesh(IMesh *mesh, dcpp::scene::E_ANIMATED_MESH_TYPE type=dcpp::scene::EAMT_UNKNOWN) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
createForsythOptimizedMesh(const IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
createMeshCopy(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
createMeshUniquePrimitives(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
createMeshWelded(IMesh *mesh, dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
createMeshWith1TCoords(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
createMeshWith2TCoords(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
createMeshWithTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
drop() const | dcpp::IReferenceCounted | inline |
flipSurfaces(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
getDebugName() const | dcpp::IReferenceCounted | inline |
getPolyCount(IMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
getPolyCount(IAnimatedMesh *mesh) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
grab() const | dcpp::IReferenceCounted | inline |
heightmapOptimizeMesh(IMesh *const mesh, const dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
heightmapOptimizeMesh(IMeshBuffer *const mb, const dcpp::float32_kt tolerance=dcpp::nub::ROUNDING_ERROR_Float32) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
makePlanarTextureMapping(IMesh *mesh, dcpp::float32_kt resolution=0.001f) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
makePlanarTextureMapping(dcpp::scene::IMeshBuffer *meshbuffer, dcpp::float32_kt resolution=0.001f) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
makePlanarTextureMapping(dcpp::scene::IMesh *mesh, dcpp::float32_kt resolutionS, dcpp::float32_kt resolutionT, dcpp::uint8_kt axis, const dcpp::nub::vector3df &offset) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
makePlanarTextureMapping(dcpp::scene::IMeshBuffer *buffer, dcpp::float32_kt resolutionS, dcpp::float32_kt resolutionT, dcpp::uint8_kt axis, const dcpp::nub::vector3df &offset) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
recalculateNormals(IMesh *mesh, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
recalculateNormals(IMeshBuffer *buffer, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
recalculateTangents(IMesh *mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
recalculateTangents(IMeshBuffer *buffer, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const =0 | dcpp::scene::IMeshManipulator | pure virtual |
scale(IMesh *mesh, const dcpp::nub::vector3df &factor) const | dcpp::scene::IMeshManipulator | inline |
scale(IMeshBuffer *buffer, const dcpp::nub::vector3df &factor) const | dcpp::scene::IMeshManipulator | inline |
scaleMesh(IMesh *mesh, const dcpp::nub::vector3df &factor) const | dcpp::scene::IMeshManipulator | inline |
scaleTCoords(dcpp::scene::IMesh *mesh, const dcpp::nub::vector2df &factor, dcpp::uint32_kt level=1) const | dcpp::scene::IMeshManipulator | inline |
scaleTCoords(dcpp::scene::IMeshBuffer *buffer, const dcpp::nub::vector2df &factor, dcpp::uint32_kt level=1) const | dcpp::scene::IMeshManipulator | inline |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
setVertexColorAlpha(IMesh *mesh, dcpp::int32_kt alpha) const | dcpp::scene::IMeshManipulator | inline |
setVertexColorAlpha(IMeshBuffer *buffer, dcpp::int32_kt alpha) const | dcpp::scene::IMeshManipulator | inline |
setVertexColors(IMesh *mesh, dcpp::video::SColor color) const | dcpp::scene::IMeshManipulator | inline |
setVertexColors(IMeshBuffer *buffer, dcpp::video::SColor color) const | dcpp::scene::IMeshManipulator | inline |
transform(IMesh *mesh, const dcpp::nub::matrix4 &m, dcpp::uint32_kt normalsUpdate=0, bool normalizeNormals=false) const | dcpp::scene::IMeshManipulator | inline |
transform(IMeshBuffer *buffer, const dcpp::nub::matrix4 &m, dcpp::uint32_kt normalsUpdate=0, bool normalizeNormals=false) const | dcpp::scene::IMeshManipulator | inline |
transformMesh(IMesh *mesh, const dcpp::nub::matrix4 &m) const | dcpp::scene::IMeshManipulator | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |