Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IMeshCache Member List

This is the complete list of members for dcpp::scene::IMeshCache, including all inherited members.

addMesh(const io::path &name, IAnimatedMesh *mesh)=0dcpp::scene::IMeshCachepure virtual
clear()=0dcpp::scene::IMeshCachepure virtual
clearUnusedMeshes()=0dcpp::scene::IMeshCachepure virtual
drop() constdcpp::IReferenceCountedinline
getDebugName() constdcpp::IReferenceCountedinline
getMeshByFilename(const io::path &filename)dcpp::scene::IMeshCacheinline
getMeshByIndex(u32 index)=0dcpp::scene::IMeshCachepure virtual
getMeshByName(const io::path &name)=0dcpp::scene::IMeshCachepure virtual
getMeshCount() const =0dcpp::scene::IMeshCachepure virtual
getMeshFilename(u32 index) constdcpp::scene::IMeshCacheinline
getMeshFilename(const IMesh *const mesh) constdcpp::scene::IMeshCacheinline
getMeshIndex(const IMesh *const mesh) const =0dcpp::scene::IMeshCachepure virtual
getMeshName(u32 index) const =0dcpp::scene::IMeshCachepure virtual
getMeshName(const IMesh *const mesh) const =0dcpp::scene::IMeshCachepure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
isMeshLoaded(const io::path &name)=0dcpp::scene::IMeshCachepure virtual
removeMesh(const IMesh *const mesh)=0dcpp::scene::IMeshCachepure virtual
renameMesh(u32 index, const io::path &name)=0dcpp::scene::IMeshCachepure virtual
renameMesh(const IMesh *const mesh, const io::path &name)=0dcpp::scene::IMeshCachepure virtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setMeshFilename(u32 index, const io::path &filename)dcpp::scene::IMeshCacheinline
setMeshFilename(const IMesh *const mesh, const io::path &filename)dcpp::scene::IMeshCacheinline
~IMeshCache()dcpp::scene::IMeshCacheinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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