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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IMeshCache, including all inherited members.
| addMesh(const dcpp::io::path &name, IAnimatedMesh *mesh)=0 | dcpp::scene::IMeshCache | pure virtual |
| clear()=0 | dcpp::scene::IMeshCache | pure virtual |
| clearUnusedMeshes()=0 | dcpp::scene::IMeshCache | pure virtual |
| drop() const | dcpp::IReferenceCounted | inline |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getMeshByFilename(const dcpp::io::path &filename) | dcpp::scene::IMeshCache | inline |
| getMeshByIndex(dcpp::uint32_kt index)=0 | dcpp::scene::IMeshCache | pure virtual |
| getMeshByName(const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
| getMeshCount() const =0 | dcpp::scene::IMeshCache | pure virtual |
| getMeshFilename(dcpp::uint32_kt index) const | dcpp::scene::IMeshCache | inline |
| getMeshFilename(const IMesh *const mesh) const | dcpp::scene::IMeshCache | inline |
| getMeshIndex(const IMesh *const mesh) const =0 | dcpp::scene::IMeshCache | pure virtual |
| getMeshName(dcpp::uint32_kt index) const =0 | dcpp::scene::IMeshCache | pure virtual |
| getMeshName(const IMesh *const mesh) const =0 | dcpp::scene::IMeshCache | pure virtual |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| grab() const | dcpp::IReferenceCounted | inline |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| isMeshLoaded(const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
| removeMesh(const IMesh *const mesh)=0 | dcpp::scene::IMeshCache | pure virtual |
| renameMesh(dcpp::uint32_kt index, const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
| renameMesh(const IMesh *const mesh, const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| setMeshFilename(dcpp::uint32_kt index, const dcpp::io::path &filename) | dcpp::scene::IMeshCache | inline |
| setMeshFilename(const IMesh *const mesh, const dcpp::io::path &filename) | dcpp::scene::IMeshCache | inline |
| ~IMeshCache() | dcpp::scene::IMeshCache | inlinevirtual |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |