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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IMeshCache, including all inherited members.
addMesh(const dcpp::io::path &name, IAnimatedMesh *mesh)=0 | dcpp::scene::IMeshCache | pure virtual |
clear()=0 | dcpp::scene::IMeshCache | pure virtual |
clearUnusedMeshes()=0 | dcpp::scene::IMeshCache | pure virtual |
drop() const | dcpp::IReferenceCounted | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getMeshByFilename(const dcpp::io::path &filename) | dcpp::scene::IMeshCache | inline |
getMeshByIndex(dcpp::uint32_kt index)=0 | dcpp::scene::IMeshCache | pure virtual |
getMeshByName(const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
getMeshCount() const =0 | dcpp::scene::IMeshCache | pure virtual |
getMeshFilename(dcpp::uint32_kt index) const | dcpp::scene::IMeshCache | inline |
getMeshFilename(const IMesh *const mesh) const | dcpp::scene::IMeshCache | inline |
getMeshIndex(const IMesh *const mesh) const =0 | dcpp::scene::IMeshCache | pure virtual |
getMeshName(dcpp::uint32_kt index) const =0 | dcpp::scene::IMeshCache | pure virtual |
getMeshName(const IMesh *const mesh) const =0 | dcpp::scene::IMeshCache | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
isMeshLoaded(const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
removeMesh(const IMesh *const mesh)=0 | dcpp::scene::IMeshCache | pure virtual |
renameMesh(dcpp::uint32_kt index, const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
renameMesh(const IMesh *const mesh, const dcpp::io::path &name)=0 | dcpp::scene::IMeshCache | pure virtual |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
setMeshFilename(dcpp::uint32_kt index, const dcpp::io::path &filename) | dcpp::scene::IMeshCache | inline |
setMeshFilename(const IMesh *const mesh, const dcpp::io::path &filename) | dcpp::scene::IMeshCache | inline |
~IMeshCache() | dcpp::scene::IMeshCache | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |