Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IMesh Member List

This is the complete list of members for dcpp::scene::IMesh, including all inherited members.

drop() constdcpp::IReferenceCountedinline
getBoundingBox() const =0dcpp::scene::IMeshpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getMeshBuffer(u32 nr) const =0dcpp::scene::IMeshpure virtual
getMeshBuffer(const video::SMaterial &material) const =0dcpp::scene::IMeshpure virtual
getMeshBufferCount() const =0dcpp::scene::IMeshpure virtual
getMeshType() constdcpp::scene::IMeshinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
setBoundingBox(const nub::aabbox3df &box)=0dcpp::scene::IMeshpure virtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0dcpp::scene::IMeshpure virtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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