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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::ILightManager, including all inherited members.
drop() const | dcpp::IReferenceCounted | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
OnNodePostRender(ISceneNode *node) | dcpp::scene::ILightManager | inlinevirtual |
OnNodePreRender(ISceneNode *node) | dcpp::scene::ILightManager | inlinevirtual |
OnPostRender(void) | dcpp::scene::ILightManager | inlinevirtual |
OnPreRender(nub::array< ISceneNode * > &lightList) | dcpp::scene::ILightManager | inlinevirtual |
OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass) | dcpp::scene::ILightManager | inlinevirtual |
OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass) | dcpp::scene::ILightManager | inlinevirtual |
setDebugName(const c8 *newName) | dcpp::IReferenceCounted | inlineprotected |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |