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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::ILightManager, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| grab() const | dcpp::IReferenceCounted | inline |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| OnNodePostRender(ISceneNode *node) | dcpp::scene::ILightManager | inlinevirtual |
| OnNodePreRender(ISceneNode *node) | dcpp::scene::ILightManager | inlinevirtual |
| OnPostRender(void) | dcpp::scene::ILightManager | inlinevirtual |
| OnPreRender(dcpp::nub::array< ISceneNode * > &lightList) | dcpp::scene::ILightManager | inlinevirtual |
| OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass) | dcpp::scene::ILightManager | inlinevirtual |
| OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass) | dcpp::scene::ILightManager | inlinevirtual |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |