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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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This is the complete list of members for dcpp::scene::ILightManager, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline | 
| getDebugName() const | dcpp::IReferenceCounted | inline | 
| getReferenceCount() const | dcpp::IReferenceCounted | inline | 
| grab() const | dcpp::IReferenceCounted | inline | 
| IReferenceCounted() | dcpp::IReferenceCounted | inline | 
| OnNodePostRender(ISceneNode *node) | dcpp::scene::ILightManager | inlinevirtual | 
| OnNodePreRender(ISceneNode *node) | dcpp::scene::ILightManager | inlinevirtual | 
| OnPostRender(void) | dcpp::scene::ILightManager | inlinevirtual | 
| OnPreRender(dcpp::nub::array< ISceneNode * > &lightList) | dcpp::scene::ILightManager | inlinevirtual | 
| OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass) | dcpp::scene::ILightManager | inlinevirtual | 
| OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass) | dcpp::scene::ILightManager | inlinevirtual | 
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected | 
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |