Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
Loading...
Searching...
No Matches
dcpp::scene::IColladaMeshWriterNames Member List

This is the complete list of members for dcpp::scene::IColladaMeshWriterNames, including all inherited members.

drop() constdcpp::IReferenceCountedinline
getDebugName() constdcpp::IReferenceCountedinline
getReferenceCount() constdcpp::IReferenceCountedinline
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
nameForMaterial(const video::SMaterial &material, int materialId, const scene::IMesh *mesh, const scene::ISceneNode *node)=0dcpp::scene::IColladaMeshWriterNamespure virtual
nameForMesh(const scene::IMesh *mesh, int instance)=0dcpp::scene::IColladaMeshWriterNamespure virtual
nameForNode(const scene::ISceneNode *node)=0dcpp::scene::IColladaMeshWriterNamespure virtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
~IColladaMeshWriterNames() (defined in dcpp::scene::IColladaMeshWriterNames)dcpp::scene::IColladaMeshWriterNamesinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

Duckcpp    @cppfx.xyz