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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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This is the complete list of members for dcpp::scene::IColladaMeshWriterNames, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline | 
| getDebugName() const | dcpp::IReferenceCounted | inline | 
| getReferenceCount() const | dcpp::IReferenceCounted | inline | 
| grab() const | dcpp::IReferenceCounted | inline | 
| IReferenceCounted() | dcpp::IReferenceCounted | inline | 
| nameForMaterial(const dcpp::video::SMaterial &material, int materialId, const dcpp::scene::IMesh *mesh, const dcpp::scene::ISceneNode *node)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual | 
| nameForMesh(const dcpp::scene::IMesh *mesh, int instance)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual | 
| nameForNode(const dcpp::scene::ISceneNode *node)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual | 
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected | 
| ~IColladaMeshWriterNames() (defined in dcpp::scene::IColladaMeshWriterNames) | dcpp::scene::IColladaMeshWriterNames | inlinevirtual | 
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |