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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IColladaMeshWriterNames, including all inherited members.
| drop() const | dcpp::IReferenceCounted | inline |
| getDebugName() const | dcpp::IReferenceCounted | inline |
| getReferenceCount() const | dcpp::IReferenceCounted | inline |
| grab() const | dcpp::IReferenceCounted | inline |
| IReferenceCounted() | dcpp::IReferenceCounted | inline |
| nameForMaterial(const dcpp::video::SMaterial &material, int materialId, const dcpp::scene::IMesh *mesh, const dcpp::scene::ISceneNode *node)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual |
| nameForMesh(const dcpp::scene::IMesh *mesh, int instance)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual |
| nameForNode(const dcpp::scene::ISceneNode *node)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual |
| setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
| ~IColladaMeshWriterNames() (defined in dcpp::scene::IColladaMeshWriterNames) | dcpp::scene::IColladaMeshWriterNames | inlinevirtual |
| ~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |