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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IColladaMeshWriterNames, including all inherited members.
drop() const | dcpp::IReferenceCounted | inline |
getDebugName() const | dcpp::IReferenceCounted | inline |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
nameForMaterial(const video::SMaterial &material, int materialId, const scene::IMesh *mesh, const scene::ISceneNode *node)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual |
nameForMesh(const scene::IMesh *mesh, int instance)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual |
nameForNode(const scene::ISceneNode *node)=0 | dcpp::scene::IColladaMeshWriterNames | pure virtual |
setDebugName(const c8 *newName) | dcpp::IReferenceCounted | inlineprotected |
~IColladaMeshWriterNames() (defined in dcpp::scene::IColladaMeshWriterNames) | dcpp::scene::IColladaMeshWriterNames | inlinevirtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |