Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IColladaMeshWriter Member List

This is the complete list of members for dcpp::scene::IColladaMeshWriter, including all inherited members.

drop() constdcpp::IReferenceCountedinline
findGeometryNameForNode(ISceneNode *node)=0dcpp::scene::IColladaMeshWriterpure virtual
getAmbientLight() constdcpp::scene::IColladaMeshWriterinlinevirtual
getDebugName() constdcpp::IReferenceCountedinline
getDefaultNameGenerator() constdcpp::scene::IColladaMeshWriterinline
getDefaultProperties() constdcpp::scene::IColladaMeshWriterinline
getExportSMaterialsOnlyOnce() const (defined in dcpp::scene::IColladaMeshWriter)dcpp::scene::IColladaMeshWriterinlinevirtual
getGeometryWriting() constdcpp::scene::IColladaMeshWriterinlinevirtual
getNameGenerator() constdcpp::scene::IColladaMeshWriterinlinevirtual
getProperties() constdcpp::scene::IColladaMeshWriterinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
getType() const =0dcpp::scene::IMeshWriterpure virtual
getUnitMeter() constdcpp::scene::IColladaMeshWriterinlinevirtual
getUnitName() constdcpp::scene::IColladaMeshWriterinlinevirtual
getWriteDefaultScene() constdcpp::scene::IColladaMeshWriterinlinevirtual
getWriteTextures() constdcpp::scene::IColladaMeshWriterinlinevirtual
grab() constdcpp::IReferenceCountedinline
IColladaMeshWriter() (defined in dcpp::scene::IColladaMeshWriter)dcpp::scene::IColladaMeshWriterinline
IReferenceCounted()dcpp::IReferenceCountedinline
ParamNamesUV (defined in dcpp::scene::IColladaMeshWriter)dcpp::scene::IColladaMeshWriterprotected
setAmbientLight(const video::SColorf &ambientColor)dcpp::scene::IColladaMeshWriterinlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDefaultNameGenerator(IColladaMeshWriterNames *p) (defined in dcpp::scene::IColladaMeshWriter)dcpp::scene::IColladaMeshWriterinlineprotectedvirtual
setDefaultProperties(IColladaMeshWriterProperties *p) (defined in dcpp::scene::IColladaMeshWriter)dcpp::scene::IColladaMeshWriterinlineprotectedvirtual
setExportSMaterialsOnlyOnce(bool exportOnce)dcpp::scene::IColladaMeshWriterinlinevirtual
setGeometryWriting(E_COLLADA_GEOMETRY_WRITING writeStyle)dcpp::scene::IColladaMeshWriterinlinevirtual
setNameGenerator(IColladaMeshWriterNames *nameGenerator)dcpp::scene::IColladaMeshWriterinlinevirtual
SetParamNamesUV(const nub::string &u, const nub::string &v)dcpp::scene::IColladaMeshWriterinline
setProperties(IColladaMeshWriterProperties *p)dcpp::scene::IColladaMeshWriterinlinevirtual
setUnit(dcpp::f32 meter, const dcpp::nub::string &name)dcpp::scene::IColladaMeshWriterinlinevirtual
setWriteDefaultScene(bool write)dcpp::scene::IColladaMeshWriterinlinevirtual
setWriteTextures(bool write)dcpp::scene::IColladaMeshWriterinlinevirtual
toNCName(const dcpp::nub::string &oldString, const dcpp::nub::string &prefix=dcpp::nub::string("_NC_")) const =0dcpp::scene::IColladaMeshWriterpure virtual
writeMesh(io::IWriteFile *file, scene::IMesh *mesh, i32 flags=EMWF_NONE)=0dcpp::scene::IMeshWriterpure virtual
writeScene(io::IWriteFile *file, scene::ISceneNode *root, int writeRoot=1)=0dcpp::scene::IColladaMeshWriterpure virtual
~IColladaMeshWriter()dcpp::scene::IColladaMeshWriterinlinevirtual
~IMeshWriter()dcpp::scene::IMeshWriterinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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