Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
Loading...
Searching...
No Matches
dcpp::scene::IAnimatedMeshSceneNode Member List

This is the complete list of members for dcpp::scene::IAnimatedMeshSceneNode, including all inherited members.

AbsoluteTransformationdcpp::scene::ISceneNodeprotected
addAnimator(ISceneNodeAnimator *animator)dcpp::scene::ISceneNodeinlinevirtual
addChild(ISceneNode *child)dcpp::scene::ISceneNodeinlinevirtual
addShadowVolumeSceneNode(const IMesh *shadowMesh=0, i32 id=-1, bool zfailmethod=true, f32 infinity=1000.0f)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
animateJoints(bool CalculateAbsolutePositions=true)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
Animatorsdcpp::scene::ISceneNodeprotected
AutomaticCullingStatedcpp::scene::ISceneNodeprotected
Childrendcpp::scene::ISceneNodeprotected
clone(ISceneNode *newParent=0, ISceneManager *newManager=0)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
cloneMembers(ISceneNode *toCopyFrom, ISceneManager *newManager)dcpp::scene::ISceneNodeinlineprotected
DebugDataVisibledcpp::scene::ISceneNodeprotected
deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0) overridedcpp::scene::ISceneNodeinlinevirtual
drop() constdcpp::IReferenceCountedinline
getAbsolutePosition() constdcpp::scene::ISceneNodeinlinevirtual
getAbsoluteTransformation() constdcpp::scene::ISceneNodeinlinevirtual
getAnimationSpeed() const =0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getAnimators() constdcpp::scene::ISceneNodeinline
getAutomaticCulling() constdcpp::scene::ISceneNodeinline
getBoundingBox() const =0dcpp::scene::ISceneNodepure virtual
getChildren() constdcpp::scene::ISceneNodeinline
getDebugName() constdcpp::IReferenceCountedinline
getEndFrame() const =0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getFrameNr() const =0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getID() constdcpp::scene::ISceneNodeinlinevirtual
getJointCount() const =0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getJointNode(const c8 *jointName)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getJointNode(u32 jointID)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getLoopMode() const =0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getMaterial(u32 num)dcpp::scene::ISceneNodeinlinevirtual
getMaterialCount() constdcpp::scene::ISceneNodeinlinevirtual
getMD3TagTransformation(const nub::string &tagname)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getMesh(void)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getName() constdcpp::scene::ISceneNodeinlinevirtual
getParent() constdcpp::scene::ISceneNodeinline
getPosition() constdcpp::scene::ISceneNodeinlinevirtual
getReferenceCount() constdcpp::IReferenceCountedinline
getRelativeTransformation() constdcpp::scene::ISceneNodeinlinevirtual
getRotation() constdcpp::scene::ISceneNodeinlinevirtual
getScale() constdcpp::scene::ISceneNodeinlinevirtual
getSceneManager(void) constdcpp::scene::ISceneNodeinlinevirtual
getStartFrame() const =0dcpp::scene::IAnimatedMeshSceneNodepure virtual
getTransformedBoundingBox() constdcpp::scene::ISceneNodeinlinevirtual
getTransformedBoundingBoxEdges(nub::array< nub::vector3d< f32 > > &edges) constdcpp::scene::ISceneNodeinlinevirtual
getTriangleSelector() constdcpp::scene::ISceneNodeinlinevirtual
getType() constdcpp::scene::ISceneNodeinlinevirtual
getUpdateAbsolutePosBehavior() constdcpp::scene::ISceneNodeinline
grab() constdcpp::IReferenceCountedinline
IAnimatedMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1.0f, 1.0f, 1.0f))dcpp::scene::IAnimatedMeshSceneNodeinline
IDdcpp::scene::ISceneNodeprotected
IReferenceCounted()dcpp::IReferenceCountedinline
ISceneNode(ISceneNode *parent, ISceneManager *mgr, i32 id=-1, const nub::vector3df &position=nub::vector3df(0, 0, 0), const nub::vector3df &rotation=nub::vector3df(0, 0, 0), const nub::vector3df &scale=nub::vector3df(1.0f, 1.0f, 1.0f))dcpp::scene::ISceneNodeinline
isDebugDataVisible() constdcpp::scene::ISceneNodeinline
isDebugObject() constdcpp::scene::ISceneNodeinline
IsDebugObjectdcpp::scene::ISceneNodeprotected
isReadOnlyMaterials() const =0dcpp::scene::IAnimatedMeshSceneNodepure virtual
isTrulyVisible() constdcpp::scene::ISceneNodeinlinevirtual
IsVisibledcpp::scene::ISceneNodeprotected
isVisible() constdcpp::scene::ISceneNodeinlinevirtual
Namedcpp::scene::ISceneNodeprotected
OnAnimate(u32 timeMs)dcpp::scene::ISceneNodeinlinevirtual
OnRegisterSceneNode()dcpp::scene::ISceneNodeinlinevirtual
Parentdcpp::scene::ISceneNodeprotected
RelativeRotationdcpp::scene::ISceneNodeprotected
RelativeScaledcpp::scene::ISceneNodeprotected
RelativeTranslationdcpp::scene::ISceneNodeprotected
remove()dcpp::scene::ISceneNodeinlinevirtual
removeAll()dcpp::scene::ISceneNodeinlinevirtual
removeAnimator(ISceneNodeAnimator *animator)dcpp::scene::ISceneNodeinlinevirtual
removeAnimators()dcpp::scene::ISceneNodeinlinevirtual
removeChild(ISceneNode *child)dcpp::scene::ISceneNodeinlinevirtual
render()=0dcpp::scene::ISceneNodepure virtual
SceneManagerdcpp::scene::ISceneNodeprotected
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) const overridedcpp::scene::ISceneNodeinlinevirtual
setAnimationEndCallback(IAnimationEndCallBack *callback=0)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setAnimationSpeed(f32 framesPerSecond)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setAutomaticCulling(u32 state)dcpp::scene::ISceneNodeinline
setCurrentFrame(f32 frame)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setDebugDataVisible(u32 state)dcpp::scene::ISceneNodeinlinevirtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setFrameLoop(i32 begin, i32 end)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setID(i32 id)dcpp::scene::ISceneNodeinlinevirtual
setIsDebugObject(bool debugObject)dcpp::scene::ISceneNodeinline
setJointMode(E_JOINT_UPDATE_ON_RENDER mode)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setLoopMode(bool playAnimationLooped)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)dcpp::scene::ISceneNodeinline
setMaterialTexture(u32 textureLayer, video::ITexture *texture)dcpp::scene::ISceneNodeinline
setMaterialType(video::E_MATERIAL_TYPE newType)dcpp::scene::ISceneNodeinline
setMD2Animation(EMD2_ANIMATION_TYPE anim)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setMD2Animation(const c8 *animationName)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setMesh(IAnimatedMesh *mesh)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setName(const c8 *name)dcpp::scene::ISceneNodeinlinevirtual
setName(const nub::string &name)dcpp::scene::ISceneNodeinlinevirtual
setParent(ISceneNode *newParent)dcpp::scene::ISceneNodeinlinevirtual
setPosition(const nub::vector3df &newpos)dcpp::scene::ISceneNodeinlinevirtual
setReadOnlyMaterials(bool readonly)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setRenderFromIdentity(bool On)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setRotation(const nub::vector3df &rotation)dcpp::scene::ISceneNodeinlinevirtual
setScale(const nub::vector3df &scale)dcpp::scene::ISceneNodeinlinevirtual
setSceneManager(ISceneManager *newManager)dcpp::scene::ISceneNodeinlineprotected
setTransitionTime(f32 Time)=0dcpp::scene::IAnimatedMeshSceneNodepure virtual
setTriangleSelector(ITriangleSelector *selector)dcpp::scene::ISceneNodeinlinevirtual
setUpdateAbsolutePosBehavior(ESCENE_NODE_UPDATE_ABS behavior)dcpp::scene::ISceneNodeinline
setVisible(bool isVisible)dcpp::scene::ISceneNodeinlinevirtual
TriangleSelectordcpp::scene::ISceneNodeprotected
UpdateAbsolutePosBehaviordcpp::scene::ISceneNodeprotected
updateAbsolutePosition()dcpp::scene::ISceneNodeinlinevirtual
~IAnimatedMeshSceneNode()dcpp::scene::IAnimatedMeshSceneNodeinlinevirtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual
~ISceneNode()dcpp::scene::ISceneNodeinlinevirtual

Duckcpp    @cppfx.xyz