Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::scene::IAnimatedMeshMD3 Member List

This is the complete list of members for dcpp::scene::IAnimatedMeshMD3, including all inherited members.

drop() constdcpp::IReferenceCountedinline
getAnimationSpeed() const =0dcpp::scene::IAnimatedMeshpure virtual
getBoundingBox() const =0dcpp::scene::IMeshpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getFrameCount() const =0dcpp::scene::IAnimatedMeshpure virtual
getMesh(i32 frame, i32 detailLevel=255, i32 startFrameLoop=-1, i32 endFrameLoop=-1)=0dcpp::scene::IAnimatedMeshpure virtual
getMeshBuffer(u32 nr) const =0dcpp::scene::IMeshpure virtual
getMeshBuffer(const video::SMaterial &material) const =0dcpp::scene::IMeshpure virtual
getMeshBufferCount() const =0dcpp::scene::IMeshpure virtual
getMeshType() const overridedcpp::scene::IAnimatedMeshinlinevirtual
getOriginalMesh()=0dcpp::scene::IAnimatedMeshMD3pure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
getTagList(i32 frame, i32 detailLevel, i32 startFrameLoop, i32 endFrameLoop)=0dcpp::scene::IAnimatedMeshMD3pure virtual
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
setAnimationSpeed(f32 fps)=0dcpp::scene::IAnimatedMeshpure virtual
setBoundingBox(const nub::aabbox3df &box)=0dcpp::scene::IMeshpure virtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0dcpp::scene::IMeshpure virtual
setInterpolationShift(u32 shift, u32 loopMode)=0dcpp::scene::IAnimatedMeshMD3pure virtual
setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue)=0dcpp::scene::IMeshpure virtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

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