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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::scene::IAnimatedMeshMD3, including all inherited members.
drop() const | dcpp::IReferenceCounted | inline |
getAnimationSpeed() const =0 | dcpp::scene::IAnimatedMesh | pure virtual |
getBoundingBox() const =0 | dcpp::scene::IMesh | pure virtual |
getDebugName() const | dcpp::IReferenceCounted | inline |
getFrameCount() const =0 | dcpp::scene::IAnimatedMesh | pure virtual |
getMesh(dcpp::int32_kt frame, dcpp::int32_kt detailLevel=255, dcpp::int32_kt startFrameLoop=-1, dcpp::int32_kt endFrameLoop=-1)=0 | dcpp::scene::IAnimatedMesh | pure virtual |
getMeshBuffer(dcpp::uint32_kt nr) const =0 | dcpp::scene::IMesh | pure virtual |
getMeshBuffer(const dcpp::video::SMaterial &material) const =0 | dcpp::scene::IMesh | pure virtual |
getMeshBufferCount() const =0 | dcpp::scene::IMesh | pure virtual |
getMeshType() const override | dcpp::scene::IAnimatedMesh | inlinevirtual |
getOriginalMesh()=0 | dcpp::scene::IAnimatedMeshMD3 | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getTagList(dcpp::int32_kt frame, dcpp::int32_kt detailLevel, dcpp::int32_kt startFrameLoop, dcpp::int32_kt endFrameLoop)=0 | dcpp::scene::IAnimatedMeshMD3 | pure virtual |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
setAnimationSpeed(dcpp::float32_kt fps)=0 | dcpp::scene::IAnimatedMesh | pure virtual |
setBoundingBox(const dcpp::nub::aabbox3df &box)=0 | dcpp::scene::IMesh | pure virtual |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | dcpp::scene::IMesh | pure virtual |
setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX)=0 | dcpp::scene::IMesh | pure virtual |
setInterpolationShift(dcpp::uint32_kt shift, dcpp::uint32_kt loopMode)=0 | dcpp::scene::IAnimatedMeshMD3 | pure virtual |
setMaterialFlag(dcpp::video::E_MATERIAL_FLAG flag, bool newvalue)=0 | dcpp::scene::IMesh | pure virtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |