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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::nub::vector3d< T >, including all inherited members.
| crossProduct(const vector3d< T > &p) const | dcpp::nub::vector3d< T > | inline |
| dotProduct(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| equals(const vector3d< T > &other, const T tolerance=(T) ROUNDING_ERROR_Float32) const | dcpp::nub::vector3d< T > | inline |
| getAs3Values(T *array) const | dcpp::nub::vector3d< T > | inline |
| getAs4Values(T *array) const | dcpp::nub::vector3d< T > | inline |
| getDistanceFrom(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| getDistanceFromSQ(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| getHorizontalAngle() const | dcpp::nub::vector3d< T > | inline |
| getInterpolated(const vector3d< T > &other, dcpp::float64_kt d) const | dcpp::nub::vector3d< T > | inline |
| getInterpolated_quadratic(const vector3d< T > &v2, const vector3d< T > &v3, dcpp::float64_kt d) const | dcpp::nub::vector3d< T > | inline |
| getLength() const | dcpp::nub::vector3d< T > | inline |
| getLengthSQ() const | dcpp::nub::vector3d< T > | inline |
| getSphericalCoordinateAngles() const | dcpp::nub::vector3d< T > | inline |
| interpolate(const vector3d< T > &a, const vector3d< T > &b, dcpp::float64_kt d) | dcpp::nub::vector3d< T > | inline |
| invert() | dcpp::nub::vector3d< T > | inline |
| isBetweenPoints(const vector3d< T > &begin, const vector3d< T > &end) const | dcpp::nub::vector3d< T > | inline |
| normalize() | dcpp::nub::vector3d< T > | inline |
| operator!=(const vector3d< T > &other) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator*(const vector3d< T > &other) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator*(const T v) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator*=(const vector3d< T > &other) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator*=(const T v) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator+(const vector3d< T > &other) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator+(const T val) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator+=(const vector3d< T > &other) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator+=(const T val) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator-() const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator-(const vector3d< T > &other) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator-(const T val) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator-=(const vector3d< T > &other) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator-=(const T val) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator/(const vector3d< T > &other) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator/(const T v) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator/=(const vector3d< T > &other) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator/=(const T v) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator<(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| operator<=(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| operator==(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| operator>(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| operator>=(const vector3d< T > &other) const | dcpp::nub::vector3d< T > | inline |
| operator[](dcpp::uint32_kt index) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| operator[](dcpp::uint32_kt index) const (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| rotateXYBy(dcpp::float64_kt degrees, const vector3d< T > ¢er=vector3d< T >()) | dcpp::nub::vector3d< T > | inline |
| rotateXZBy(dcpp::float64_kt degrees, const vector3d< T > ¢er=vector3d< T >()) | dcpp::nub::vector3d< T > | inline |
| rotateYZBy(dcpp::float64_kt degrees, const vector3d< T > ¢er=vector3d< T >()) | dcpp::nub::vector3d< T > | inline |
| rotationToDirection(const vector3d< T > &forwards=vector3d< T >(0, 0, 1)) const | dcpp::nub::vector3d< T > | inline |
| set(const T nx, const T ny, const T nz) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| set(const vector3d< T > &p) (defined in dcpp::nub::vector3d< T >) | dcpp::nub::vector3d< T > | inline |
| setLength(T newlength) | dcpp::nub::vector3d< T > | inline |
| vector3d() | dcpp::nub::vector3d< T > | inline |
| vector3d(T nx, T ny, T nz) | dcpp::nub::vector3d< T > | inline |
| vector3d(T n) | dcpp::nub::vector3d< T > | inline |
| X | dcpp::nub::vector3d< T > | |
| Y | dcpp::nub::vector3d< T > | |
| Z | dcpp::nub::vector3d< T > |