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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::nub::triangle3d< T >, including all inherited members.
| closestPointOnTriangle(const dcpp::nub::vector3d< T > &p) const | dcpp::nub::triangle3d< T > | inline |
| getArea() const | dcpp::nub::triangle3d< T > | inline |
| getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | dcpp::nub::triangle3d< T > | inline |
| getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const | dcpp::nub::triangle3d< T > | inline |
| getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | dcpp::nub::triangle3d< T > | inline |
| getNormal() const | dcpp::nub::triangle3d< T > | inline |
| getPlane() const | dcpp::nub::triangle3d< T > | inline |
| isFrontFacing(const vector3d< T > &lookDirection) const | dcpp::nub::triangle3d< T > | inline |
| isPointInside(const vector3d< T > &p) const | dcpp::nub::triangle3d< T > | inline |
| isPointInsideFast(const vector3d< T > &p) const | dcpp::nub::triangle3d< T > | inline |
| isTotalInsideBox(const aabbox3d< T > &box) const | dcpp::nub::triangle3d< T > | inline |
| isTotalOutsideBox(const aabbox3d< T > &box) const | dcpp::nub::triangle3d< T > | inline |
| operator!=(const triangle3d< T > &other) const | dcpp::nub::triangle3d< T > | inline |
| operator==(const triangle3d< T > &other) const | dcpp::nub::triangle3d< T > | inline |
| pointA | dcpp::nub::triangle3d< T > | |
| pointB (defined in dcpp::nub::triangle3d< T >) | dcpp::nub::triangle3d< T > | |
| pointC (defined in dcpp::nub::triangle3d< T >) | dcpp::nub::triangle3d< T > | |
| set(const dcpp::nub::vector3d< T > &a, const dcpp::nub::vector3d< T > &b, const dcpp::nub::vector3d< T > &c) | dcpp::nub::triangle3d< T > | inline |
| triangle3d() | dcpp::nub::triangle3d< T > | inline |
| triangle3d(const vector3d< T > &v1, const vector3d< T > &v2, const vector3d< T > &v3) | dcpp::nub::triangle3d< T > | inline |