![]() |
Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
|
This is the complete list of members for dcpp::nub::triangle3d< T >, including all inherited members.
closestPointOnTriangle(const nub::vector3d< T > &p) const | dcpp::nub::triangle3d< T > | inline |
getArea() const | dcpp::nub::triangle3d< T > | inline |
getIntersectionOfPlaneWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | dcpp::nub::triangle3d< T > | inline |
getIntersectionWithLimitedLine(const line3d< T > &line, vector3d< T > &outIntersection) const | dcpp::nub::triangle3d< T > | inline |
getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | dcpp::nub::triangle3d< T > | inline |
getNormal() const | dcpp::nub::triangle3d< T > | inline |
getPlane() const | dcpp::nub::triangle3d< T > | inline |
isFrontFacing(const vector3d< T > &lookDirection) const | dcpp::nub::triangle3d< T > | inline |
isPointInside(const vector3d< T > &p) const | dcpp::nub::triangle3d< T > | inline |
isPointInsideFast(const vector3d< T > &p) const | dcpp::nub::triangle3d< T > | inline |
isTotalInsideBox(const aabbox3d< T > &box) const | dcpp::nub::triangle3d< T > | inline |
isTotalOutsideBox(const aabbox3d< T > &box) const | dcpp::nub::triangle3d< T > | inline |
operator!=(const triangle3d< T > &other) const | dcpp::nub::triangle3d< T > | inline |
operator==(const triangle3d< T > &other) const | dcpp::nub::triangle3d< T > | inline |
pointA | dcpp::nub::triangle3d< T > | |
pointB (defined in dcpp::nub::triangle3d< T >) | dcpp::nub::triangle3d< T > | |
pointC (defined in dcpp::nub::triangle3d< T >) | dcpp::nub::triangle3d< T > | |
set(const nub::vector3d< T > &a, const nub::vector3d< T > &b, const nub::vector3d< T > &c) | dcpp::nub::triangle3d< T > | inline |
triangle3d() | dcpp::nub::triangle3d< T > | inline |
triangle3d(const vector3d< T > &v1, const vector3d< T > &v2, const vector3d< T > &v3) | dcpp::nub::triangle3d< T > | inline |