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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::nub::plane3d< T >, including all inherited members.
| classifyPointRelation(const vector3d< T > &point) const | dcpp::nub::plane3d< T > | inline |
| D | dcpp::nub::plane3d< T > | |
| existsIntersection(const plane3d< T > &other) const | dcpp::nub::plane3d< T > | inline |
| getDistanceTo(const vector3d< T > &point) const | dcpp::nub::plane3d< T > | inline |
| getIntersectionWithLimitedLine(const vector3d< T > &linePoint1, const vector3d< T > &linePoint2, vector3d< T > &outIntersection) const | dcpp::nub::plane3d< T > | inline |
| getIntersectionWithLine(const vector3d< T > &linePoint, const vector3d< T > &lineVect, vector3d< T > &outIntersection) const | dcpp::nub::plane3d< T > | inline |
| getIntersectionWithPlane(const plane3d< T > &other, vector3d< T > &outLinePoint, vector3d< T > &outLineVect) const | dcpp::nub::plane3d< T > | inline |
| getIntersectionWithPlanes(const plane3d< T > &o1, const plane3d< T > &o2, vector3d< T > &outPoint) const | dcpp::nub::plane3d< T > | inline |
| getKnownIntersectionWithLine(const vector3d< T > &linePoint1, const vector3d< T > &linePoint2) const | dcpp::nub::plane3d< T > | inline |
| getMemberPoint() const | dcpp::nub::plane3d< T > | inline |
| isFrontFacing(const vector3d< T > &lookDirection) const | dcpp::nub::plane3d< T > | inline |
| Normal | dcpp::nub::plane3d< T > | |
| operator!=(const plane3d< T > &other) const (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| operator==(const plane3d< T > &other) const (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| plane3d() (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| plane3d(const vector3d< T > &MPoint, const vector3d< T > &Normal) (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| plane3d(T px, T py, T pz, T nx, T ny, T nz) (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| plane3d(const vector3d< T > &point1, const vector3d< T > &point2, const vector3d< T > &point3) (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| plane3d(const vector3d< T > &normal, const T d) (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| recalculateD(const vector3d< T > &MPoint) | dcpp::nub::plane3d< T > | inline |
| setPlane(const vector3d< T > &point, const vector3d< T > &nvector) (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| setPlane(const vector3d< T > &nvect, T d) (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |
| setPlane(const vector3d< T > &point1, const vector3d< T > &point2, const vector3d< T > &point3) (defined in dcpp::nub::plane3d< T >) | dcpp::nub::plane3d< T > | inline |