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    Duckcpp 2.1.0
    
   Duckcpp is a high-performance c++ graphics engine. 
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This is the complete list of members for dcpp::nub::line3d< T >, including all inherited members.
| end | dcpp::nub::line3d< T > | |
| getClosestPoint(const vector3d< T > &point) const | dcpp::nub::line3d< T > | inline | 
| getIntersectionWithSphere(const vector3d< T > &sorigin, T sradius, dcpp::float64_kt &outdistance) const | dcpp::nub::line3d< T > | inline | 
| getLength() const | dcpp::nub::line3d< T > | inline | 
| getLengthSQ() const | dcpp::nub::line3d< T > | inline | 
| getMiddle() const | dcpp::nub::line3d< T > | inline | 
| getVector() const | dcpp::nub::line3d< T > | inline | 
| isPointBetweenStartAndEnd(const vector3d< T > &point) const | dcpp::nub::line3d< T > | inline | 
| line3d() | dcpp::nub::line3d< T > | inline | 
| line3d(T xa, T ya, T za, T xb, T yb, T zb) | dcpp::nub::line3d< T > | inline | 
| line3d(const vector3d< T > &start, const vector3d< T > &end) | dcpp::nub::line3d< T > | inline | 
| operator!=(const line3d< T > &other) const (defined in dcpp::nub::line3d< T >) | dcpp::nub::line3d< T > | inline | 
| operator+(const vector3d< T > &point) const (defined in dcpp::nub::line3d< T >) | dcpp::nub::line3d< T > | inline | 
| operator+=(const vector3d< T > &point) (defined in dcpp::nub::line3d< T >) | dcpp::nub::line3d< T > | inline | 
| operator-(const vector3d< T > &point) const (defined in dcpp::nub::line3d< T >) | dcpp::nub::line3d< T > | inline | 
| operator-=(const vector3d< T > &point) (defined in dcpp::nub::line3d< T >) | dcpp::nub::line3d< T > | inline | 
| operator==(const line3d< T > &other) const (defined in dcpp::nub::line3d< T >) | dcpp::nub::line3d< T > | inline | 
| setLine(const T &xa, const T &ya, const T &za, const T &xb, const T &yb, const T &zb) | dcpp::nub::line3d< T > | inline | 
| setLine(const vector3d< T > &nstart, const vector3d< T > &nend) | dcpp::nub::line3d< T > | inline | 
| setLine(const line3d< T > &line) | dcpp::nub::line3d< T > | inline | 
| start | dcpp::nub::line3d< T > |