Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::nub::line3d< T > Member List

This is the complete list of members for dcpp::nub::line3d< T >, including all inherited members.

enddcpp::nub::line3d< T >
getClosestPoint(const vector3d< T > &point) constdcpp::nub::line3d< T >inline
getIntersectionWithSphere(const vector3d< T > &sorigin, T sradius, f64 &outdistance) constdcpp::nub::line3d< T >inline
getLength() constdcpp::nub::line3d< T >inline
getLengthSQ() constdcpp::nub::line3d< T >inline
getMiddle() constdcpp::nub::line3d< T >inline
getVector() constdcpp::nub::line3d< T >inline
isPointBetweenStartAndEnd(const vector3d< T > &point) constdcpp::nub::line3d< T >inline
line3d()dcpp::nub::line3d< T >inline
line3d(T xa, T ya, T za, T xb, T yb, T zb)dcpp::nub::line3d< T >inline
line3d(const vector3d< T > &start, const vector3d< T > &end)dcpp::nub::line3d< T >inline
operator!=(const line3d< T > &other) const (defined in dcpp::nub::line3d< T >)dcpp::nub::line3d< T >inline
operator+(const vector3d< T > &point) const (defined in dcpp::nub::line3d< T >)dcpp::nub::line3d< T >inline
operator+=(const vector3d< T > &point) (defined in dcpp::nub::line3d< T >)dcpp::nub::line3d< T >inline
operator-(const vector3d< T > &point) const (defined in dcpp::nub::line3d< T >)dcpp::nub::line3d< T >inline
operator-=(const vector3d< T > &point) (defined in dcpp::nub::line3d< T >)dcpp::nub::line3d< T >inline
operator==(const line3d< T > &other) const (defined in dcpp::nub::line3d< T >)dcpp::nub::line3d< T >inline
setLine(const T &xa, const T &ya, const T &za, const T &xb, const T &yb, const T &zb)dcpp::nub::line3d< T >inline
setLine(const vector3d< T > &nstart, const vector3d< T > &nend)dcpp::nub::line3d< T >inline
setLine(const line3d< T > &line)dcpp::nub::line3d< T >inline
startdcpp::nub::line3d< T >

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