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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::nub::PMatrix4< T >, including all inherited members.
buildAxisAlignedBillboard(const dcpp::nub::vector3df &camPos, const dcpp::nub::vector3df ¢er, const dcpp::nub::vector3df &translation, const dcpp::nub::vector3df &axis, const dcpp::nub::vector3df &from) | dcpp::nub::PMatrix4< T > | inline |
buildCameraLookAtMatrixLH(const vector3df &position, const vector3df &target, const vector3df &upVector) | dcpp::nub::PMatrix4< T > | inline |
buildCameraLookAtMatrixRH(const vector3df &position, const vector3df &target, const vector3df &upVector) | dcpp::nub::PMatrix4< T > | inline |
buildNDPToDPMatrix(const dcpp::nub::recti &area, dcpp::float32_kt zScale) | dcpp::nub::PMatrix4< T > | inline |
buildProjectionMatrixOrthoLH(dcpp::float32_kt widthOfViewVolume, dcpp::float32_kt heightOfViewVolume, dcpp::float32_kt zNear, dcpp::float32_kt zFar, bool zClipFromZero=true) | dcpp::nub::PMatrix4< T > | inline |
buildProjectionMatrixOrthoRH(dcpp::float32_kt widthOfViewVolume, dcpp::float32_kt heightOfViewVolume, dcpp::float32_kt zNear, dcpp::float32_kt zFar, bool zClipFromZero=true) | dcpp::nub::PMatrix4< T > | inline |
buildProjectionMatrixPerspectiveFovInfinityLH(dcpp::float32_kt fieldOfViewRadians, dcpp::float32_kt aspectRatio, dcpp::float32_kt zNear, dcpp::float32_kt epsilon=0) | dcpp::nub::PMatrix4< T > | inline |
buildProjectionMatrixPerspectiveFovLH(dcpp::float32_kt fieldOfViewRadians, dcpp::float32_kt aspectRatio, dcpp::float32_kt zNear, dcpp::float32_kt zFar, bool zClipFromZero=true) | dcpp::nub::PMatrix4< T > | inline |
buildProjectionMatrixPerspectiveFovRH(dcpp::float32_kt fieldOfViewRadians, dcpp::float32_kt aspectRatio, dcpp::float32_kt zNear, dcpp::float32_kt zFar, bool zClipFromZero=true) | dcpp::nub::PMatrix4< T > | inline |
buildProjectionMatrixPerspectiveLH(dcpp::float32_kt widthOfViewVolume, dcpp::float32_kt heightOfViewVolume, dcpp::float32_kt zNear, dcpp::float32_kt zFar, bool zClipFromZero=true) | dcpp::nub::PMatrix4< T > | inline |
buildProjectionMatrixPerspectiveRH(dcpp::float32_kt widthOfViewVolume, dcpp::float32_kt heightOfViewVolume, dcpp::float32_kt zNear, dcpp::float32_kt zFar, bool zClipFromZero=true) | dcpp::nub::PMatrix4< T > | inline |
buildRotateFromTo(const dcpp::nub::vector3df &from, const dcpp::nub::vector3df &to) | dcpp::nub::PMatrix4< T > | inline |
buildShadowMatrix(const dcpp::nub::vector3df &light, dcpp::nub::plane3df plane, dcpp::float32_kt point=1.0f) | dcpp::nub::PMatrix4< T > | inline |
buildTextureTransform(dcpp::float32_kt rotateRad, const dcpp::nub::vector2df &rotatecenter, const dcpp::nub::vector2df &translate, const dcpp::nub::vector2df &scale) | dcpp::nub::PMatrix4< T > | inline |
eConstructor enum name | dcpp::nub::PMatrix4< T > | |
EM4CONST_COPY enum value (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | |
EM4CONST_IDENTITY enum value (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | |
EM4CONST_INVERSE enum value (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | |
EM4CONST_INVERSE_TRANSPOSED enum value (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | |
EM4CONST_NOTHING enum value (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | |
EM4CONST_TRANSPOSED enum value (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | |
equals(const dcpp::nub::PMatrix4< T > &other, const T tolerance=(T) ROUNDING_ERROR_Float64) const | dcpp::nub::PMatrix4< T > | inline |
getDefinitelyIdentityMatrix() const | dcpp::nub::PMatrix4< T > | inline |
getInverse(PMatrix4< T > &out) const | dcpp::nub::PMatrix4< T > | inline |
getInversePrimitive(PMatrix4< T > &out) const | dcpp::nub::PMatrix4< T > | inline |
getRotationDegrees(const vector3d< T > &scale) const | dcpp::nub::PMatrix4< T > | inline |
getRotationDegrees() const | dcpp::nub::PMatrix4< T > | inline |
getScale() const | dcpp::nub::PMatrix4< T > | inline |
getTextureScale(dcpp::float32_kt &sx, dcpp::float32_kt &sy) const | dcpp::nub::PMatrix4< T > | inline |
getTextureTranslate(dcpp::float32_kt &x, dcpp::float32_kt &y) const | dcpp::nub::PMatrix4< T > | inline |
getTranslation() const | dcpp::nub::PMatrix4< T > | inline |
getTransposed() const | dcpp::nub::PMatrix4< T > | inline |
getTransposed(PMatrix4< T > &dest) const | dcpp::nub::PMatrix4< T > | inline |
interpolate(const dcpp::nub::PMatrix4< T > &b, dcpp::float32_kt time) const | dcpp::nub::PMatrix4< T > | inline |
inverseRotateVect(vector3df &vect) const | dcpp::nub::PMatrix4< T > | inline |
inverseTranslateVect(vector3df &vect) const | dcpp::nub::PMatrix4< T > | inline |
isIdentity() const | dcpp::nub::PMatrix4< T > | inline |
isIdentity_integer_base() const | dcpp::nub::PMatrix4< T > | inline |
isOrthogonal() const | dcpp::nub::PMatrix4< T > | inline |
makeIdentity() | dcpp::nub::PMatrix4< T > | inline |
makeInverse() | dcpp::nub::PMatrix4< T > | inline |
multiplyWith1x4Matrix(T *matrix) const | dcpp::nub::PMatrix4< T > | inline |
operator!=(const PMatrix4< T > &other) const | dcpp::nub::PMatrix4< T > | inline |
operator()(const dcpp::int32_kt row, const dcpp::int32_kt col) | dcpp::nub::PMatrix4< T > | inline |
operator()(const dcpp::int32_kt row, const dcpp::int32_kt col) const | dcpp::nub::PMatrix4< T > | inline |
operator*(const PMatrix4< T > &other) const | dcpp::nub::PMatrix4< T > | inline |
operator*(const T &scalar) const | dcpp::nub::PMatrix4< T > | inline |
operator*=(const PMatrix4< T > &other) | dcpp::nub::PMatrix4< T > | inline |
operator*=(const T &scalar) | dcpp::nub::PMatrix4< T > | inline |
operator+(const PMatrix4< T > &other) const | dcpp::nub::PMatrix4< T > | inline |
operator+=(const PMatrix4< T > &other) | dcpp::nub::PMatrix4< T > | inline |
operator-(const PMatrix4< T > &other) const | dcpp::nub::PMatrix4< T > | inline |
operator-=(const PMatrix4< T > &other) | dcpp::nub::PMatrix4< T > | inline |
operator=(const PMatrix4< T > &other) | dcpp::nub::PMatrix4< T > | inline |
operator=(const T &scalar) | dcpp::nub::PMatrix4< T > | inline |
operator==(const PMatrix4< T > &other) const | dcpp::nub::PMatrix4< T > | inline |
operator[](dcpp::uint32_kt index) | dcpp::nub::PMatrix4< T > | inline |
operator[](dcpp::uint32_kt index) const | dcpp::nub::PMatrix4< T > | inline |
operator[](dcpp::uint32_kt row, dcpp::uint32_kt col) (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | inline |
operator[](dcpp::uint32_kt row, dcpp::uint32_kt col) const (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | inline |
PMatrix4(eConstructor constructor=EM4CONST_IDENTITY) | dcpp::nub::PMatrix4< T > | inline |
PMatrix4(const T &r0c0, const T &r0c1, const T &r0c2, const T &r0c3, const T &r1c0, const T &r1c1, const T &r1c2, const T &r1c3, const T &r2c0, const T &r2c1, const T &r2c2, const T &r2c3, const T &r3c0, const T &r3c1, const T &r3c2, const T &r3c3) | dcpp::nub::PMatrix4< T > | inline |
PMatrix4(const PMatrix4< T > &other, eConstructor constructor=EM4CONST_COPY) | dcpp::nub::PMatrix4< T > | inline |
pointer() const | dcpp::nub::PMatrix4< T > | inline |
pointer() (defined in dcpp::nub::PMatrix4< T >) | dcpp::nub::PMatrix4< T > | inline |
rotateVect(vector3df &vect) const | dcpp::nub::PMatrix4< T > | inline |
rotateVect(dcpp::nub::vector3df &out, const dcpp::nub::vector3df &in) const | dcpp::nub::PMatrix4< T > | inline |
rotateVect(T *out, const dcpp::nub::vector3df &in) const | dcpp::nub::PMatrix4< T > | inline |
setbyproduct(const PMatrix4< T > &other_a, const PMatrix4< T > &other_b) | dcpp::nub::PMatrix4< T > | inline |
setbyproduct_nocheck(const PMatrix4< T > &other_a, const PMatrix4< T > &other_b) | dcpp::nub::PMatrix4< T > | inline |
setDefinitelyIdentityMatrix(bool isDefinitelyIdentityMatrix) | dcpp::nub::PMatrix4< T > | inline |
setInverseRotationDegrees(const vector3d< T > &rotation) | dcpp::nub::PMatrix4< T > | inline |
setInverseRotationRadians(const vector3d< T > &rotation) | dcpp::nub::PMatrix4< T > | inline |
setInverseTranslation(const vector3d< T > &translation) | dcpp::nub::PMatrix4< T > | inline |
setM(const T *data) | dcpp::nub::PMatrix4< T > | inline |
setRotationAxisRadians(const T &angle, const vector3d< T > &axis) | dcpp::nub::PMatrix4< T > | inline |
setRotationCenter(const dcpp::nub::vector3df ¢er, const dcpp::nub::vector3df &translate) | dcpp::nub::PMatrix4< T > | inline |
setRotationDegrees(const vector3d< T > &rotation) | dcpp::nub::PMatrix4< T > | inline |
setRotationRadians(const vector3d< T > &rotation) | dcpp::nub::PMatrix4< T > | inline |
setScale(const vector3d< T > &scale) | dcpp::nub::PMatrix4< T > | inline |
setScale(const T scale) | dcpp::nub::PMatrix4< T > | inline |
setTextureRotationCenter(dcpp::float32_kt radAngle) | dcpp::nub::PMatrix4< T > | inline |
setTextureScale(dcpp::float32_kt sx, dcpp::float32_kt sy) | dcpp::nub::PMatrix4< T > | inline |
setTextureScaleCenter(dcpp::float32_kt sx, dcpp::float32_kt sy) | dcpp::nub::PMatrix4< T > | inline |
setTextureTranslate(dcpp::float32_kt x, dcpp::float32_kt y) | dcpp::nub::PMatrix4< T > | inline |
setTextureTranslateTransposed(dcpp::float32_kt x, dcpp::float32_kt y) | dcpp::nub::PMatrix4< T > | inline |
setTranslation(const vector3d< T > &translation) | dcpp::nub::PMatrix4< T > | inline |
transformBox(dcpp::nub::aabbox3df &box) const | dcpp::nub::PMatrix4< T > | inline |
transformBoxEx(dcpp::nub::aabbox3df &box) const | dcpp::nub::PMatrix4< T > | inline |
transformPlane(dcpp::nub::plane3df &plane) const | dcpp::nub::PMatrix4< T > | inline |
transformPlane(const dcpp::nub::plane3df &in, dcpp::nub::plane3df &out) const | dcpp::nub::PMatrix4< T > | inline |
transformVec3(T *out, const T *in) const | dcpp::nub::PMatrix4< T > | inline |
transformVec4(T *out, const T *in) const | dcpp::nub::PMatrix4< T > | inline |
transformVect(vector3df &vect) const | dcpp::nub::PMatrix4< T > | inline |
transformVect(vector3df &out, const vector3df &in) const | dcpp::nub::PMatrix4< T > | inline |
transformVect(T *out, const dcpp::nub::vector3df &in) const | dcpp::nub::PMatrix4< T > | inline |
translateVect(vector3df &vect) const | dcpp::nub::PMatrix4< T > | inline |