Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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dcpp::nub::PMatrix4< T > Member List

This is the complete list of members for dcpp::nub::PMatrix4< T >, including all inherited members.

buildAxisAlignedBillboard(const nub::vector3df &camPos, const nub::vector3df &center, const nub::vector3df &translation, const nub::vector3df &axis, const nub::vector3df &from)dcpp::nub::PMatrix4< T >inline
buildCameraLookAtMatrixLH(const vector3df &position, const vector3df &target, const vector3df &upVector)dcpp::nub::PMatrix4< T >inline
buildCameraLookAtMatrixRH(const vector3df &position, const vector3df &target, const vector3df &upVector)dcpp::nub::PMatrix4< T >inline
buildNDPToDPMatrix(const nub::rect< i32 > &area, f32 zScale)dcpp::nub::PMatrix4< T >inline
buildProjectionMatrixOrthoLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true)dcpp::nub::PMatrix4< T >inline
buildProjectionMatrixOrthoRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true)dcpp::nub::PMatrix4< T >inline
buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon=0)dcpp::nub::PMatrix4< T >inline
buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true)dcpp::nub::PMatrix4< T >inline
buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true)dcpp::nub::PMatrix4< T >inline
buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true)dcpp::nub::PMatrix4< T >inline
buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true)dcpp::nub::PMatrix4< T >inline
buildRotateFromTo(const nub::vector3df &from, const nub::vector3df &to)dcpp::nub::PMatrix4< T >inline
buildShadowMatrix(const nub::vector3df &light, nub::plane3df plane, f32 point=1.0f)dcpp::nub::PMatrix4< T >inline
buildTextureTransform(f32 rotateRad, const nub::vector2df &rotatecenter, const nub::vector2df &translate, const nub::vector2df &scale)dcpp::nub::PMatrix4< T >inline
eConstructor enum namedcpp::nub::PMatrix4< T >
EM4CONST_COPY enum value (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >
EM4CONST_IDENTITY enum value (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >
EM4CONST_INVERSE enum value (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >
EM4CONST_INVERSE_TRANSPOSED enum value (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >
EM4CONST_NOTHING enum value (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >
EM4CONST_TRANSPOSED enum value (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >
equals(const nub::PMatrix4< T > &other, const T tolerance=(T) ROUNDING_ERROR_f64) constdcpp::nub::PMatrix4< T >inline
getDefinitelyIdentityMatrix() constdcpp::nub::PMatrix4< T >inline
getInverse(PMatrix4< T > &out) constdcpp::nub::PMatrix4< T >inline
getInversePrimitive(PMatrix4< T > &out) constdcpp::nub::PMatrix4< T >inline
getRotationDegrees(const vector3d< T > &scale) constdcpp::nub::PMatrix4< T >inline
getRotationDegrees() constdcpp::nub::PMatrix4< T >inline
getScale() constdcpp::nub::PMatrix4< T >inline
getTextureScale(f32 &sx, f32 &sy) constdcpp::nub::PMatrix4< T >inline
getTextureTranslate(f32 &x, f32 &y) constdcpp::nub::PMatrix4< T >inline
getTranslation() constdcpp::nub::PMatrix4< T >inline
getTransposed() constdcpp::nub::PMatrix4< T >inline
getTransposed(PMatrix4< T > &dest) constdcpp::nub::PMatrix4< T >inline
interpolate(const nub::PMatrix4< T > &b, f32 time) constdcpp::nub::PMatrix4< T >inline
inverseRotateVect(vector3df &vect) constdcpp::nub::PMatrix4< T >inline
inverseTranslateVect(vector3df &vect) constdcpp::nub::PMatrix4< T >inline
isIdentity() constdcpp::nub::PMatrix4< T >inline
isIdentity_integer_base() constdcpp::nub::PMatrix4< T >inline
isOrthogonal() constdcpp::nub::PMatrix4< T >inline
makeIdentity()dcpp::nub::PMatrix4< T >inline
makeInverse()dcpp::nub::PMatrix4< T >inline
multiplyWith1x4Matrix(T *matrix) constdcpp::nub::PMatrix4< T >inline
operator!=(const PMatrix4< T > &other) constdcpp::nub::PMatrix4< T >inline
operator()(const i32 row, const i32 col)dcpp::nub::PMatrix4< T >inline
operator()(const i32 row, const i32 col) constdcpp::nub::PMatrix4< T >inline
operator*(const PMatrix4< T > &other) constdcpp::nub::PMatrix4< T >inline
operator*(const T &scalar) constdcpp::nub::PMatrix4< T >inline
operator*=(const PMatrix4< T > &other)dcpp::nub::PMatrix4< T >inline
operator*=(const T &scalar)dcpp::nub::PMatrix4< T >inline
operator+(const PMatrix4< T > &other) constdcpp::nub::PMatrix4< T >inline
operator+=(const PMatrix4< T > &other)dcpp::nub::PMatrix4< T >inline
operator-(const PMatrix4< T > &other) constdcpp::nub::PMatrix4< T >inline
operator-=(const PMatrix4< T > &other)dcpp::nub::PMatrix4< T >inline
operator=(const PMatrix4< T > &other)dcpp::nub::PMatrix4< T >inline
operator=(const T &scalar)dcpp::nub::PMatrix4< T >inline
operator==(const PMatrix4< T > &other) constdcpp::nub::PMatrix4< T >inline
operator[](u32 index)dcpp::nub::PMatrix4< T >inline
operator[](u32 index) constdcpp::nub::PMatrix4< T >inline
operator[](dcpp::u32 row, dcpp::u32 col) (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >inline
operator[](dcpp::u32 row, dcpp::u32 col) const (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >inline
PMatrix4(eConstructor constructor=EM4CONST_IDENTITY)dcpp::nub::PMatrix4< T >inline
PMatrix4(const T &r0c0, const T &r0c1, const T &r0c2, const T &r0c3, const T &r1c0, const T &r1c1, const T &r1c2, const T &r1c3, const T &r2c0, const T &r2c1, const T &r2c2, const T &r2c3, const T &r3c0, const T &r3c1, const T &r3c2, const T &r3c3)dcpp::nub::PMatrix4< T >inline
PMatrix4(const PMatrix4< T > &other, eConstructor constructor=EM4CONST_COPY)dcpp::nub::PMatrix4< T >inline
pointer() constdcpp::nub::PMatrix4< T >inline
pointer() (defined in dcpp::nub::PMatrix4< T >)dcpp::nub::PMatrix4< T >inline
rotateVect(vector3df &vect) constdcpp::nub::PMatrix4< T >inline
rotateVect(nub::vector3df &out, const nub::vector3df &in) constdcpp::nub::PMatrix4< T >inline
rotateVect(T *out, const nub::vector3df &in) constdcpp::nub::PMatrix4< T >inline
setbyproduct(const PMatrix4< T > &other_a, const PMatrix4< T > &other_b)dcpp::nub::PMatrix4< T >inline
setbyproduct_nocheck(const PMatrix4< T > &other_a, const PMatrix4< T > &other_b)dcpp::nub::PMatrix4< T >inline
setDefinitelyIdentityMatrix(bool isDefinitelyIdentityMatrix)dcpp::nub::PMatrix4< T >inline
setInverseRotationDegrees(const vector3d< T > &rotation)dcpp::nub::PMatrix4< T >inline
setInverseRotationRadians(const vector3d< T > &rotation)dcpp::nub::PMatrix4< T >inline
setInverseTranslation(const vector3d< T > &translation)dcpp::nub::PMatrix4< T >inline
setM(const T *data)dcpp::nub::PMatrix4< T >inline
setRotationAxisRadians(const T &angle, const vector3d< T > &axis)dcpp::nub::PMatrix4< T >inline
setRotationCenter(const nub::vector3df &center, const nub::vector3df &translate)dcpp::nub::PMatrix4< T >inline
setRotationDegrees(const vector3d< T > &rotation)dcpp::nub::PMatrix4< T >inline
setRotationRadians(const vector3d< T > &rotation)dcpp::nub::PMatrix4< T >inline
setScale(const vector3d< T > &scale)dcpp::nub::PMatrix4< T >inline
setScale(const T scale)dcpp::nub::PMatrix4< T >inline
setTextureRotationCenter(f32 radAngle)dcpp::nub::PMatrix4< T >inline
setTextureScale(f32 sx, f32 sy)dcpp::nub::PMatrix4< T >inline
setTextureScaleCenter(f32 sx, f32 sy)dcpp::nub::PMatrix4< T >inline
setTextureTranslate(f32 x, f32 y)dcpp::nub::PMatrix4< T >inline
setTextureTranslateTransposed(f32 x, f32 y)dcpp::nub::PMatrix4< T >inline
setTranslation(const vector3d< T > &translation)dcpp::nub::PMatrix4< T >inline
transformBox(nub::aabbox3d< f32 > &box) constdcpp::nub::PMatrix4< T >inline
transformBoxEx(nub::aabbox3d< f32 > &box) constdcpp::nub::PMatrix4< T >inline
transformPlane(nub::plane3d< f32 > &plane) constdcpp::nub::PMatrix4< T >inline
transformPlane(const nub::plane3d< f32 > &in, nub::plane3d< f32 > &out) constdcpp::nub::PMatrix4< T >inline
transformVec3(T *out, const T *in) constdcpp::nub::PMatrix4< T >inline
transformVec4(T *out, const T *in) constdcpp::nub::PMatrix4< T >inline
transformVect(vector3df &vect) constdcpp::nub::PMatrix4< T >inline
transformVect(vector3df &out, const vector3df &in) constdcpp::nub::PMatrix4< T >inline
transformVect(T *out, const nub::vector3df &in) constdcpp::nub::PMatrix4< T >inline
translateVect(vector3df &vect) constdcpp::nub::PMatrix4< T >inline

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