Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
Loading...
Searching...
No Matches
dcpp::gui::IGUISkin Member List

This is the complete list of members for dcpp::gui::IGUISkin, including all inherited members.

deserializeAttributes(io::IAttributes *in, io::SAttributeReadWriteOptions *options=0)dcpp::io::IAttributeExchangingObjectinlinevirtual
draw2DRectangle(IGUIElement *element, const video::SColor &color, const nub::rect< i32 > &pos, const nub::rect< i32 > *clip=0)=0dcpp::gui::IGUISkinpure virtual
draw3DButtonPanePressed(IGUIElement *element, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0)=0dcpp::gui::IGUISkinpure virtual
draw3DButtonPaneStandard(IGUIElement *element, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0)=0dcpp::gui::IGUISkinpure virtual
draw3DMenuPane(IGUIElement *element, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0)=0dcpp::gui::IGUISkinpure virtual
draw3DSunkenPane(IGUIElement *element, video::SColor bgcolor, bool flat, bool fillBackGround, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0)=0dcpp::gui::IGUISkinpure virtual
draw3DTabBody(IGUIElement *element, bool border, bool background, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0, i32 tabHeight=-1, gui::EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT)=0dcpp::gui::IGUISkinpure virtual
draw3DTabButton(IGUIElement *element, bool active, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0, gui::EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT)=0dcpp::gui::IGUISkinpure virtual
draw3DToolBar(IGUIElement *element, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0)=0dcpp::gui::IGUISkinpure virtual
draw3DWindowBackground(IGUIElement *element, bool drawTitleBar, video::SColor titleBarColor, const nub::rect< i32 > &rect, const nub::rect< i32 > *clip=0, nub::rect< i32 > *checkClientArea=0)=0dcpp::gui::IGUISkinpure virtual
drawIcon(IGUIElement *element, EGUI_DEFAULT_ICON icon, const nub::position2di position, u32 starttime=0, u32 currenttime=0, bool loop=false, const nub::rect< i32 > *clip=0)=0dcpp::gui::IGUISkinpure virtual
drop() constdcpp::IReferenceCountedinline
getColor(EGUI_DEFAULT_COLOR color) const =0dcpp::gui::IGUISkinpure virtual
getDebugName() constdcpp::IReferenceCountedinline
getDefaultText(EGUI_DEFAULT_TEXT text) const =0dcpp::gui::IGUISkinpure virtual
getFont(EGUI_DEFAULT_FONT which=EGDF_DEFAULT) const =0dcpp::gui::IGUISkinpure virtual
getIcon(EGUI_DEFAULT_ICON icon) const =0dcpp::gui::IGUISkinpure virtual
getReferenceCount() constdcpp::IReferenceCountedinline
getSize(EGUI_DEFAULT_SIZE size) const =0dcpp::gui::IGUISkinpure virtual
getSpriteBank() const =0dcpp::gui::IGUISkinpure virtual
getType() constdcpp::gui::IGUISkininlinevirtual
grab() constdcpp::IReferenceCountedinline
IReferenceCounted()dcpp::IReferenceCountedinline
serializeAttributes(io::IAttributes *out, io::SAttributeReadWriteOptions *options=0) constdcpp::io::IAttributeExchangingObjectinlinevirtual
setColor(EGUI_DEFAULT_COLOR which, video::SColor newColor)=0dcpp::gui::IGUISkinpure virtual
setDebugName(const c8 *newName)dcpp::IReferenceCountedinlineprotected
setDefaultText(EGUI_DEFAULT_TEXT which, const wchar_t *newText)=0dcpp::gui::IGUISkinpure virtual
setFont(IGUIFont *font, EGUI_DEFAULT_FONT which=EGDF_DEFAULT)=0dcpp::gui::IGUISkinpure virtual
setIcon(EGUI_DEFAULT_ICON icon, u32 index)=0dcpp::gui::IGUISkinpure virtual
setSize(EGUI_DEFAULT_SIZE which, i32 size)=0dcpp::gui::IGUISkinpure virtual
setSpriteBank(IGUISpriteBank *bank)=0dcpp::gui::IGUISkinpure virtual
~IReferenceCounted()dcpp::IReferenceCountedinlinevirtual

Duckcpp    @cppfx.xyz