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Duckcpp 2.1.0
Duckcpp is a high-performance c++ graphics engine.
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This is the complete list of members for dcpp::gui::IGUISkin, including all inherited members.
deserializeAttributes(dcpp::io::IAttributes *in, dcpp::io::SAttributeReadWriteOptions *options=0) | dcpp::io::IAttributeExchangingObject | inlinevirtual |
draw2DRectangle(IGUIElement *element, const dcpp::video::SColor &color, const dcpp::nub::recti &pos, const dcpp::nub::recti *clip=0)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DButtonPanePressed(IGUIElement *element, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DButtonPaneStandard(IGUIElement *element, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DMenuPane(IGUIElement *element, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DSunkenPane(IGUIElement *element, dcpp::video::SColor bgcolor, bool flat, bool fillBackGround, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DTabBody(IGUIElement *element, bool border, bool background, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0, dcpp::int32_kt tabHeight=-1, dcpp::gui::EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DTabButton(IGUIElement *element, bool active, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0, dcpp::gui::EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DToolBar(IGUIElement *element, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0)=0 | dcpp::gui::IGUISkin | pure virtual |
draw3DWindowBackground(IGUIElement *element, bool drawTitleBar, dcpp::video::SColor titleBarColor, const dcpp::nub::recti &rect, const dcpp::nub::recti *clip=0, dcpp::nub::recti *checkClientArea=0)=0 | dcpp::gui::IGUISkin | pure virtual |
drawIcon(IGUIElement *element, EGUI_DEFAULT_ICON icon, const dcpp::nub::position2di position, dcpp::uint32_kt starttime=0, dcpp::uint32_kt currenttime=0, bool loop=false, const dcpp::nub::recti *clip=0)=0 | dcpp::gui::IGUISkin | pure virtual |
drop() const | dcpp::IReferenceCounted | inline |
getColor(EGUI_DEFAULT_COLOR color) const =0 | dcpp::gui::IGUISkin | pure virtual |
getDebugName() const | dcpp::IReferenceCounted | inline |
getDefaultText(EGUI_DEFAULT_TEXT text) const =0 | dcpp::gui::IGUISkin | pure virtual |
getFont(EGUI_DEFAULT_FONT which=EGDF_DEFAULT) const =0 | dcpp::gui::IGUISkin | pure virtual |
getIcon(EGUI_DEFAULT_ICON icon) const =0 | dcpp::gui::IGUISkin | pure virtual |
getReferenceCount() const | dcpp::IReferenceCounted | inline |
getSize(EGUI_DEFAULT_SIZE size) const =0 | dcpp::gui::IGUISkin | pure virtual |
getSpriteBank() const =0 | dcpp::gui::IGUISkin | pure virtual |
getType() const | dcpp::gui::IGUISkin | inlinevirtual |
grab() const | dcpp::IReferenceCounted | inline |
IReferenceCounted() | dcpp::IReferenceCounted | inline |
serializeAttributes(dcpp::io::IAttributes *out, dcpp::io::SAttributeReadWriteOptions *options=0) const | dcpp::io::IAttributeExchangingObject | inlinevirtual |
setColor(EGUI_DEFAULT_COLOR which, dcpp::video::SColor newColor)=0 | dcpp::gui::IGUISkin | pure virtual |
setDebugName(const dcpp::char_kt *newName) | dcpp::IReferenceCounted | inlineprotected |
setDefaultText(EGUI_DEFAULT_TEXT which, const wchar_t *newText)=0 | dcpp::gui::IGUISkin | pure virtual |
setFont(IGUIFont *font, EGUI_DEFAULT_FONT which=EGDF_DEFAULT)=0 | dcpp::gui::IGUISkin | pure virtual |
setIcon(EGUI_DEFAULT_ICON icon, dcpp::uint32_kt index)=0 | dcpp::gui::IGUISkin | pure virtual |
setSize(EGUI_DEFAULT_SIZE which, dcpp::int32_kt size)=0 | dcpp::gui::IGUISkin | pure virtual |
setSpriteBank(IGUISpriteBank *bank)=0 | dcpp::gui::IGUISkin | pure virtual |
~IReferenceCounted() | dcpp::IReferenceCounted | inlinevirtual |