The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
A scene node for displaying 2d text at a position in three dimensional space.
Definition ITextSceneNode.hpp:23
virtual void setText(const wchar_t *text)=0
sets the text string
ITextSceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0, 0, 0))
constructor
Definition ITextSceneNode.hpp:27
virtual dcpp::gui::IGUIFont * getFont() const =0
Get the font used to draw the text.
virtual dcpp::video::SColor getTextColor() const =0
get the color of the text
virtual const wchar_t * getText() const =0
get the text string
virtual void setTextColor(dcpp::video::SColor color)=0
sets the color of the text
virtual void setFont(dcpp::gui::IGUIFont *font)=0
set the font used to draw the text
As of Duckcpp 1.6, position2d is a synonym for vector2d.
Definition shared_device.hpp:34