10#ifndef DCPP_I_TERRAIN_SCENE_NODE_H
11#define DCPP_I_TERRAIN_SCENE_NODE_H
13#include <duckcpp/core/engine/ETerrainElements.hpp>
14#include <duckcpp/core/engine/ISceneNode.hpp>
15#include <duckcpp/core/engine/IDynamicMeshBuffer.hpp>
16#include <duckcpp/core/engine/irrArray.hpp>
57 :
ISceneNode (parent, mgr, id, position, rotation, scale) {}
173 bool signedData=
false,
bool floatVals=
false,
dcpp::int32_kt width=0,
Interface providing read access to a file.
Definition IReadFile.hpp:19
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
3d vector template class with lots of operators and methods.
Definition vector3d.hpp:32
Definition IDynamicMeshBuffer.hpp:19
Class for holding a mesh with a single material.
Definition IMeshBuffer.hpp:41
Class which holds the geometry of an object.
Definition IMesh.hpp:72
The Scene Manager manages scene nodes, mesh resources, cameras and all the other stuff.
Definition ISceneManager.hpp:160
Scene node interface.
Definition ISceneNode.hpp:43
A scene node for displaying terrain using the geo mip map algorithm.
Definition ITerrainSceneNode.hpp:50
virtual dcpp::float32_kt getHeight(dcpp::float32_kt x, dcpp::float32_kt y) const =0
Get height of a point of the terrain.
virtual IMeshBuffer * getRenderBuffer()=0
Get pointer to the buffer used by the terrain (most users will not need this)
virtual dcpp::int32_kt getIndicesForPatch(dcpp::nub::array< dcpp::uint32_kt > &indices, dcpp::int32_kt patchX, dcpp::int32_kt patchZ, dcpp::int32_kt LOD=0)=0
Gets the indices for a specified patch at a specified Level of Detail.
virtual void setLODOfPatch(dcpp::int32_kt patchX, dcpp::int32_kt patchZ, dcpp::int32_kt LOD=0)=0
Manually sets the LOD of a patch.
ITerrainSceneNode(ISceneNode *parent, ISceneManager *mgr, dcpp::int32_kt id, const dcpp::nub::vector3df &position=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f), const dcpp::nub::vector3df &rotation=dcpp::nub::vector3df(0.0f, 0.0f, 0.0f), const dcpp::nub::vector3df &scale=dcpp::nub::vector3df(1.0f, 1.0f, 1.0f))
Constructor.
Definition ITerrainSceneNode.hpp:53
virtual void scaleTexture(dcpp::float32_kt scale=1.0f, dcpp::float32_kt scale2=0.0f)=0
Scales the base texture, similar to makePlanarTextureMapping.
virtual void getMeshBufferForLOD(IDynamicMeshBuffer &mb, dcpp::int32_kt LOD=0) const =0
Gets the meshbuffer data based on a specified level of detail.
virtual bool overrideLODDistance(dcpp::int32_kt LOD, dcpp::float64_kt newDistance)=0
Override the default generation of distance thresholds.
virtual const dcpp::nub::vector3df & getTerrainCenter() const =0
Get center of terrain.
virtual bool loadHeightMap(dcpp::io::IReadFile *file, dcpp::video::SColor vertexColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::int32_kt smoothFactor=0)=0
Initializes the terrain data. Loads the vertices from the heightMapFile.
virtual bool loadHeightMapRAW(dcpp::io::IReadFile *file, dcpp::int32_kt bitsPerPixel=16, bool signedData=false, bool floatVals=false, dcpp::int32_kt width=0, dcpp::video::SColor vertexColor=dcpp::video::SColor(255, 255, 255, 255), dcpp::int32_kt smoothFactor=0)=0
Initializes the terrain data. Loads the vertices from the heightMapFile.
virtual void setCameraRotationDelta(dcpp::float32_kt delta)=0
Sets the rotation camera threshold.
virtual const dcpp::nub::aabbox3df & getBoundingBox(dcpp::int32_kt patchX, dcpp::int32_kt patchZ) const =0
Get the bounding box of a patch.
virtual dcpp::int32_kt getCurrentLODOfPatches(dcpp::nub::array< dcpp::int32_kt > &LODs) const =0
Populates an array with the CurrentLOD of each patch.
virtual void setDynamicSelectorUpdate(bool bVal)=0
Sets whether or not the node should dynamically update its associated selector when the geomipmap dat...
virtual dcpp::uint32_kt getIndexCount() const =0
Get the number of indices currently in the meshbuffer.
virtual void setCameraMovementDelta(dcpp::float32_kt delta)=0
Sets the movement camera threshold.
virtual IMesh * getMesh()=0
Get pointer to the mesh.
virtual const dcpp::nub::aabbox3df & getBoundingBox() const =0
Get the bounding box of the terrain.
virtual void setFixedBorderLOD(dcpp::int32_kt borderLOD=0)=0
Force node to use a fixed LOD level at the borders of the terrain.
Class representing a 32 bit ARGB color.
Definition SColor.hpp:317
As of Duckcpp 1.6, position2d is a synonym for vector2d.
Definition vector3d.hpp:11
double float64_kt
64 bit floating point variable.
Definition irrTypes.hpp:112
unsigned int uint32_kt
32 bit unsigned variable.
Definition irrTypes.hpp:64
float float32_kt
32 bit floating point variable.
Definition irrTypes.hpp:108
signed int int32_kt
32 bit signed variable.
Definition irrTypes.hpp:72