5#ifndef DCPP_I_Q3_LEVEL_MESH_HPP_INCLUDED
6#define DCPP_I_Q3_LEVEL_MESH_HPP_INCLUDED
8#include <duckcpp/core/engine/IAnimatedMesh.hpp>
9#include <duckcpp/core/engine/IQ3Shader.hpp>
Axis aligned bounding box in 3d dimensional space.
Definition aabbox3d.hpp:22
Interface for an animated mesh.
Definition IAnimatedMesh.hpp:21
Class which holds the geometry of an object.
Definition IMesh.hpp:72
Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file.
Definition IQ3LevelMesh.hpp:16
virtual const quake3::IShader * getShader(dcpp::uint32_kt index) const =0
returns a already loaded Shader
virtual IMesh * getBrushEntityMesh(dcpp::int32_kt num) const =0
returns the requested brush entity
virtual quake3::tQ3EntityList & getEntityList()=0
get's an interface to the entities
virtual const quake3::IShader * getShader(const dcpp::char_kt *filename, bool fileNameIsValid=true)=0
loads the shader definition from file
virtual IMesh * getBrushEntityMesh(quake3::IEntity &ent) const =0
returns the requested brush entity
A Parsed Shader Holding Variables ordered in Groups.
Definition IQ3Shader.hpp:652
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees a...
Definition duckcpp.hpp:370
char char_kt
8 bit character variable.
Definition irrTypes.hpp:37
unsigned int uint32_kt
32 bit unsigned variable.
Definition irrTypes.hpp:64
signed int int32_kt
32 bit signed variable.
Definition irrTypes.hpp:72