5#ifndef DCPP_I_GPU_PROGRAMMING_SERVICES_HPP_INCLUDED
6#define DCPP_I_GPU_PROGRAMMING_SERVICES_HPP_INCLUDED
8#include <duckcpp/core/engine/EShaderTypes.hpp>
9#include <duckcpp/core/engine/EMaterialTypes.hpp>
10#include <duckcpp/core/engine/EPrimitiveTypes.hpp>
11#include <duckcpp/core/engine/path.hpp>
25class IShaderConstantSetCallBack;
106 vertexShaderProgram, vertexShaderEntryPointName,
107 vsCompileTarget, pixelShaderProgram,
108 pixelShaderEntryPointName, psCompileTarget,
109 0,
"main", EGST_GS_4_0,
111 callback, baseMaterial, userData);
126 vertexShaderProgram,
"main",
127 EVST_VS_1_1, pixelShaderProgram,
129 0,
"main", EGST_GS_4_0,
131 callback, baseMaterial, userData);
150 vertexShaderProgram,
"main",
151 EVST_VS_1_1, pixelShaderProgram,
153 geometryShaderProgram,
"main", EGST_GS_4_0,
154 inType, outType, verticesOut,
155 callback, baseMaterial, userData);
230 vertexShaderProgramFileName, vertexShaderEntryPointName,
231 vsCompileTarget, pixelShaderProgramFileName,
232 pixelShaderEntryPointName, psCompileTarget,
233 "",
"main", EGST_GS_4_0,
235 callback, baseMaterial, userData);
250 vertexShaderProgramFileName,
"main",
251 EVST_VS_1_1, pixelShaderProgramFileName,
253 "",
"main", EGST_GS_4_0,
255 callback, baseMaterial, userData);
274 vertexShaderProgramFileName,
"main",
275 EVST_VS_1_1, pixelShaderProgramFileName,
277 geometryShaderProgramFileName,
"main", EGST_GS_4_0,
278 inType, outType, verticesOut,
279 callback, baseMaterial, userData);
352 vertexShaderProgram, vertexShaderEntryPointName,
353 vsCompileTarget, pixelShaderProgram,
354 pixelShaderEntryPointName, psCompileTarget,
355 0,
"main", EGST_GS_4_0,
357 callback, baseMaterial, userData);
Interface providing read access to a file.
Definition IReadFile.hpp:19
Interface making it possible to create and use programs running on the GPU.
Definition IGPUProgrammingServices.hpp:29
dcpp::int32_kt addHighLevelShaderMaterial(const dcpp::char_kt *vertexShaderProgram, const dcpp::char_kt *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const dcpp::char_kt *pixelShaderProgram=0, const dcpp::char_kt *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)
convenience function for use without geometry shaders
Definition IGPUProgrammingServices.hpp:94
virtual dcpp::int32_kt addShaderMaterial(const dcpp::char_kt *vertexShaderProgram=0, const dcpp::char_kt *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)=0
Adds a new ASM shader material renderer to the VideoDriver.
virtual dcpp::int32_kt addShaderMaterialFromFiles(dcpp::io::IReadFile *vertexShaderProgram, dcpp::io::IReadFile *pixelShaderProgram, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)=0
Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
dcpp::int32_kt addHighLevelShaderMaterialFromFiles(dcpp::io::IReadFile *vertexShaderProgram, const dcpp::char_kt *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, dcpp::io::IReadFile *pixelShaderProgram=0, const dcpp::char_kt *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)
convenience function for use without geometry shaders
Definition IGPUProgrammingServices.hpp:340
virtual ~IGPUProgrammingServices()
Destructor.
Definition IGPUProgrammingServices.hpp:33
virtual dcpp::int32_kt addShaderMaterialFromFiles(const dcpp::io::path &vertexShaderProgramFileName, const dcpp::io::path &pixelShaderProgramFileName, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)=0
Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
virtual dcpp::int32_kt addHighLevelShaderMaterialFromFiles(dcpp::io::IReadFile *vertexShaderProgram, const dcpp::char_kt *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, dcpp::io::IReadFile *pixelShaderProgram, const dcpp::char_kt *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, dcpp::io::IReadFile *geometryShaderProgram, const dcpp::char_kt *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, dcpp::scene::E_PRIMITIVE_TYPE inType=dcpp::scene::EPT_TRIANGLES, dcpp::scene::E_PRIMITIVE_TYPE outType=dcpp::scene::EPT_TRIANGLE_STRIP, dcpp::uint32_kt verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)=0
Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
dcpp::int32_kt addHighLevelShaderMaterialFromFiles(const dcpp::io::path &vertexShaderProgramFileName, const dcpp::io::path &pixelShaderProgramFileName="", IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)
convenience function for use with many defaults, without geometry shader
Definition IGPUProgrammingServices.hpp:242
virtual dcpp::int32_kt addHighLevelShaderMaterial(const dcpp::char_kt *vertexShaderProgram, const dcpp::char_kt *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const dcpp::char_kt *pixelShaderProgram, const dcpp::char_kt *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const dcpp::char_kt *geometryShaderProgram, const dcpp::char_kt *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, dcpp::scene::E_PRIMITIVE_TYPE inType=dcpp::scene::EPT_TRIANGLES, dcpp::scene::E_PRIMITIVE_TYPE outType=dcpp::scene::EPT_TRIANGLE_STRIP, dcpp::uint32_kt verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)=0
Adds a new high-level shading material renderer to the VideoDriver.
dcpp::int32_kt addHighLevelShaderMaterial(const dcpp::char_kt *vertexShaderProgram, const dcpp::char_kt *pixelShaderProgram=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)
convenience function for use with many defaults, without geometry shader
Definition IGPUProgrammingServices.hpp:118
dcpp::int32_kt addHighLevelShaderMaterial(const dcpp::char_kt *vertexShaderProgram, const dcpp::char_kt *pixelShaderProgram=0, const dcpp::char_kt *geometryShaderProgram=0, dcpp::scene::E_PRIMITIVE_TYPE inType=dcpp::scene::EPT_TRIANGLES, dcpp::scene::E_PRIMITIVE_TYPE outType=dcpp::scene::EPT_TRIANGLE_STRIP, dcpp::uint32_kt verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)
convenience function for use with many defaults, with geometry shader
Definition IGPUProgrammingServices.hpp:138
dcpp::int32_kt addHighLevelShaderMaterialFromFiles(const dcpp::io::path &vertexShaderProgramFileName, const dcpp::char_kt *vertexShaderEntryPointName="main", E_VERTEX_SHADER_TYPE vsCompileTarget=EVST_VS_1_1, const dcpp::io::path &pixelShaderProgramFileName="", const dcpp::char_kt *pixelShaderEntryPointName="main", E_PIXEL_SHADER_TYPE psCompileTarget=EPST_PS_1_1, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)
convenience function for use without geometry shaders
Definition IGPUProgrammingServices.hpp:218
dcpp::int32_kt addHighLevelShaderMaterialFromFiles(const dcpp::io::path &vertexShaderProgramFileName, const dcpp::io::path &pixelShaderProgramFileName="", const dcpp::io::path &geometryShaderProgramFileName="", dcpp::scene::E_PRIMITIVE_TYPE inType=dcpp::scene::EPT_TRIANGLES, dcpp::scene::E_PRIMITIVE_TYPE outType=dcpp::scene::EPT_TRIANGLE_STRIP, dcpp::uint32_kt verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)
convenience function for use with many defaults, with geometry shader
Definition IGPUProgrammingServices.hpp:262
virtual dcpp::int32_kt addHighLevelShaderMaterialFromFiles(const dcpp::io::path &vertexShaderProgramFileName, const dcpp::char_kt *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const dcpp::io::path &pixelShaderProgramFileName, const dcpp::char_kt *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const dcpp::io::path &geometryShaderProgramFileName, const dcpp::char_kt *geometryShaderEntryPointName="main", E_GEOMETRY_SHADER_TYPE gsCompileTarget=EGST_GS_4_0, dcpp::scene::E_PRIMITIVE_TYPE inType=dcpp::scene::EPT_TRIANGLES, dcpp::scene::E_PRIMITIVE_TYPE outType=dcpp::scene::EPT_TRIANGLE_STRIP, dcpp::uint32_kt verticesOut=0, IShaderConstantSetCallBack *callback=0, E_MATERIAL_TYPE baseMaterial=dcpp::video::EMT_SOLID, dcpp::int32_kt userData=0)=0
Like IGPUProgrammingServices::addShaderMaterial(), but loads from files.
Interface making it possible to set constants for gpu programs every frame.
Definition IShaderConstantSetCallBack.hpp:22
E_PRIMITIVE_TYPE
Enumeration for all primitive types there are.
Definition EPrimitiveTypes.hpp:15
@ EPT_TRIANGLE_STRIP
Definition EPrimitiveTypes.hpp:30
@ EPT_TRIANGLES
Explicitly set all vertices for each triangle.
Definition EPrimitiveTypes.hpp:37
E_GEOMETRY_SHADER_TYPE
Enum for supported geometry shader types.
Definition EShaderTypes.hpp:73
E_VERTEX_SHADER_TYPE
Compile target enumeration for the addHighLevelShaderMaterial() method.
Definition EShaderTypes.hpp:13
E_MATERIAL_TYPE
Abstracted and easy to use fixed function/programmable pipeline material modes.
Definition EMaterialTypes.hpp:15
@ EMT_SOLID
Standard solid material.
Definition EMaterialTypes.hpp:19
E_PIXEL_SHADER_TYPE
Compile target enumeration for the addHighLevelShaderMaterial() method.
Definition EShaderTypes.hpp:39
As of Duckcpp 1.6, position2d is a synonym for vector2d.
Definition shared_device.hpp:34
char char_kt
8 bit character variable.
Definition irrTypes.hpp:37
unsigned int uint32_kt
32 bit unsigned variable.
Definition irrTypes.hpp:64
signed int int32_kt
32 bit signed variable.
Definition irrTypes.hpp:72